Full notes
Full Quantum Runners update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Runners!
What changed
- Gameplay
- Performance
Re-implementation of the Death Tunnel with LOD mesh sets for the panels, rings, and turret bodies. Leveraging the renderers isVisible attribute allowed us to turn the teeth rotation on and off as well as inhibit turret firing once the model is no longer in the visual range of LOD1 (25% vertical screen fill).
Our continuing efforts to reduce the games memory footprint for both the CPU and GPU are paying off. Game's CPU load runs around 1GB, down from a whopping 16GB. GPU is "getting better" with the LOD efforts and draw call batching.
We'll keep at it. Thanks for reading.
[Developer] Chris ːsteamthumbsupː
Source
Changelog.gg summarizes and formats this update. How we read updates.
