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Steam News25 February 20215y ago

Build 96 Up

Austin, TX, USA 25 Feb 2021 Rigidbody Tech LLC this week rolled out it's new dba, "Rigidy Body", inspired by a developer!

Full notes

Full Quantum Runners update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
addedRigidbody Tech LLC this week rolled out it's new dba, "Rigidy Body", inspired by a developer!
changedAlso, today's build features an implementation of Level of Detail (LOD) for all asteroids and this has clearly had a huge effect on memory usage with minimal impact on rendering quality. Additional tweaking of the transition and cull points is needed, but this looks to be be delivering significant results in our drive for total memory usage on the racing level to 8GB. Additional LOD work for other large objects underway!
changedWe've also made some changes to how the racing level rings render, as well as some presets for the environment, with just basic coloring at present. We'll need some artistic talent for that!

Quantum Runners changes

addedRigidbody Tech LLC this week rolled out it's new dba, "Rigidy Body", inspired by a developer!
changedAlso, today's build features an implementation of Level of Detail (LOD) for all asteroids and this has clearly had a huge effect on memory usage with minimal impact on rendering quality. Additional tweaking of the transition and cull points is needed, but this looks to be be delivering significant results in our drive for total memory usage on the racing level to 8GB. Additional LOD work for other large objects underway!
changedWe've also made some changes to how the racing level rings render, as well as some presets for the environment, with just basic coloring at present. We'll need some artistic talent for that!

Austin, TX, USA 25 Feb 2021

Rigidbody Tech LLC this week rolled out it's new dba, "Rigidy Body", inspired by a developer!

Also, today's build features an implementation of Level of Detail (LOD) for all asteroids and this has clearly had a huge effect on memory usage with minimal impact on rendering quality. Additional tweaking of the transition and cull points is needed, but this looks to be be delivering significant results in our drive for total memory usage on the racing level to 8GB. Additional LOD work for other large objects underway!

We've also made some changes to how the racing level rings render, as well as some presets for the environment, with just basic coloring at present. We'll need some artistic talent for that!

While in game leaderboards are working, additional testing and a few tweaks are still pending.

All in all, everything is moving to conclusion! Thanks for reading!

[Developer] Chris ːsteamthumbsupː

Source

Steam News / 25 February 2021

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