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Steam News19 June 20197y ago

Quake II RTX 1.1.0 UPDATE

Today we're releasing v1.1.0, coming with fixes and improvements. New Features: Added music playback support - see the Readme for instructions.

Full notes

Full Quake II RTX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes6 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Compatibility
  • Maps
addedToday we're releasing v1.1.0, coming with fixes and improvements. New Features:
addedAdded music playback support - see the Readme for instructions.
fixedFixed Issues:
fixedFixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map.
fixedFixed the issue with players spawning at the wrong level entrance after loading an autosave.
fixedFixed the Linux install script to work with spaces in paths.

Quake II RTX changes

addedToday we're releasing v1.1.0, coming with fixes and improvements. New Features:
addedAdded music playback support - see the Readme for instructions.
fixedFixed Issues:
fixedFixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map.
fixedFixed the issue with players spawning at the wrong level entrance after loading an autosave.

Today we're releasing v1.1.0, coming with fixes and improvements. New Features:

  • Added music playback support - see the Readme for instructions.

Fixed Issues:

  • Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map.

  • Fixed the issue with players spawning at the wrong level entrance after loading an autosave.

  • Fixed the Linux install script to work with spaces in paths.

  • Fixed the interpretation of pt_fake_roughness_threshold.

  • Fixed the bright noise that appeared at the end of the hangar2 map after closing the hangar doors.

  • Fixed the image blurring on FOV changes.

  • Added limits for sky brightness to avoid denoiser artifacts when the sky is too bright.

Other Improvements:

  • Re-arranged some menu options to make the menu less confusing.

  • Added the player models from the Quake II shareware demo to the package.

  • Added a menu option to invert mouse controls.

  • Enabled cl_adjustfov by default because that works better for wide screens.

  • Tweaked the tone mapper to make really dark places brighter.

For more info on Quake II RTX, you can check out our Feedback Thread, as well as our official GitHub page.

Source

Steam News / 19 June 2019

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