Full notes
Full Quake Champions update
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What changed
- Fixes
- Performance
- Maps
- UI and audio
- Balance
- Security
Quake Champions changes
We've fixed some issues in today's hotfix, now live:
Fixes
Fixed a crash that could occur when another Keel player or a bot fires a grenade that explodes after bouncing and hitting no opponents
Fixed Keel's grenade explosion from showing up at the map origin
Fixed Keel grenade explosions not being visible when directly hitting players or when taking a direct hit from Keel's grenade
Fixed Doom Slayer Berserk speed
Fixed Athena's pull speed. Holding backwards will no longer cause her pull speed to be slower than intended
Fixed double body collisions during Athena grapple body slams
Fixed Athena's missing grapple flyby sound
Fixed the ETF Rifle's fletchette nail visibility
Fixed a hit beep bug when the damage dealt was exactly 25, 50, or 75
Fixed errors from deprecated sound event sources
Fixed gore blood FX particle emission source
Fixed breakables FX generation
Fixed Q4 RL explosion sounds
Replaced pitching effects in projectile flyby sound events
Service Updates
Anti-cheat updates
Updated the AMD GPU Service Library
Updated the D3D Compiler Library
Source
Changelog.gg summarizes and formats this update. How we read updates.
