Full notes
Full Quake Champions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Performance
- UI and audio
- Gameplay
- Balance
Quake Champions changes
We're at ground zero for Season 24, and there will be a reckoning with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update:
New Battle Pass & Store Content
Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning
Added the ETF RIFLE Super Nailgun from Q2: Ground Zero
Added the ION RIPPER Rocket Launcher from Q2: The Reckoning
Performance Optimizations
Code optimizations for CPU & Memory
Optimized sound events, reducing their CPU & Memory loads
Optimizations to Tri-bolt water impacts
Fixed two memory leak fixes
Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX'
Sound Updates
Improved the volume and mixing of the footstep and falling sounds
Elevation sound balancing is now only for third-person steps and jumps
Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st)
Teammate Volume now defaults to 10
Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun.
Project is back to 44.1k instead of 48k to address some mixer performance issues
Resampled some of the legacy 22k sound sources to 44.1k
Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75)
Reduced the 1st person volume of Slash's skating sounds
Reduced the chance of Anarki & Slash's long VO from playing
Weapons
Machinegun
Spread reduced from 0.02 to 0.01
Shotgun
Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.
Super Shotgun
Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.
However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m.
Shotgun & Super Shotgun
Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes.
Decreased nearspread from 0.6 to 0.25 m
Nailgun
Damage increased from 12 to 15
Super Nailgun
Damage increased from 15 to 20
Nailgun & Super Nailgun
Nail projectile collision reverted to a point trace, for performance (and balance)
Tri-bolt
Projectile collision reverted to a point trace, for performance
Rocket Launcher
Reverted rocket projectile collision reverted to a point trace, for performance
Lightning Gun
Damage increased from 6 to 7
Champions
Clutch
Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage
DOOM Slayer
Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics
Can no longer double jump during Berserk
Maps
Cursed Soul
Lighting improvements
Quad and Protection now swap locations each spawn
Fixed collision on sand patch at the top of the water well
Fixed a seam right of the doorway from the NG room to the MH room
Fixed a seam below the pillar at vista hallway
Fixed spectator camera orientations
Fixed entity visibility issue at dungeon staircase entrance
Fixed entity visibility issue at 2x25hp staircase
Improved collision at SNG pillars
Reworked the collision on the lava pillar ramp
Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall
Fixed a seam in a doorway near upper crypt
Improved collision at stone to health jump in throne room
Improved collision at lava teleporter dropdown
Minor skybox updates
Citadel
Fixed bots to getting stuck on the soul obelisk in Sacrifice
Lockbox
Item layout changed a lot; have fun!
Trap updated, now deep and deadly
Miscellaneous Updates
Permanently unlock Ranked if you've ever reached Level 25
Fixed on-screen FX during Picmip (so that they no longer get mipped), ex: sorlag spit, dk fire, health damage, ghostwalk fx
Fixed Peeker drone HUD when using Picmip
Fixed the missing Aquamarine shader for the Q2 Malediction Railgun
Fixed Anarki Striker beard shaders
Source
Changelog.gg summarizes and formats this update. How we read updates.
