Full notes
Full Quake Champions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Store
- Gameplay
- Security
- Maps
Quake Champions changes
Salutations, Quakers!
Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer!
We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal.
Season 19 Battle Pass
We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium! Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image
Engine Updates
Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates
Increased max packet rate from 200 to 300
Reduced max Lag Compensation period and history size from 300 ms to 200 ms
Engine optimizations, improvements for CPU bound users
Reintegrated Nvidia Reflex
Updated to the latest Nvidia SDK
Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu
Video Updates
We added a new advanced video options mention, which contains the following new options:
Fog Volumes - Disable fog volumes
Transparent Particles - Disables all transparent particle fx
Cubemap Reflections - Disables cubemap reflections
Screenspace Reflections - Disables screenspace reflections
Light Shaft FX - Disables light shaft fx, such as god rays from the sun
Water Simulations - Disables water simulations when shooting or moving through liquids
Water Caustic FX - Disabled caustics fx
Scorchmarks Effects - Disable weapon scorchmark decals
Weapon Effects - Disable all weapon end effects, such as explosions and sparks.
We also added a new game option:
Champion Blood FX - Disable blood on hit and death
Map Updates
- AwokenFixed orb collision exploit above power-up hallway
- CrucibleSimplified stone textures, removing lava sub materials
- Corrupted KeepFixed an FX issue which may have been hindering map performance
Deep Embrace:
Fixed exploitable rock on the docks ring-out
Added a texture management config to manage texture quality
Fixed dire orb exploit near power-up
Fixed exploit near LG LA
- The Molten FallsFixed exploit near bones ring-out between RG & SNG
- Vale of PnathFixed collision on HA churro pillar
Vestibule of Exile:
Fixed wall collision left of the HA jumppad
Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppad
Champion Updates
- KeelReduced delay between grenades from 500 ms to 400 ms
Weapon Updates
Starting Shotgun:
Reduced damage falloff range from 386 u to 256 u (9.65 m to 6.4 m)
Starting Nailgun:
Increased damage from 10 to 12
Super Shotgun:
Reduced damage falloff range from 386 u to 320 u (9.65 m to 8 m)
Increased knockback from 1.0 to 1.25 on ground and to 1.5 in air
Super Nailgun:
Increased projectile speed from 1800 ups to 2000 ups (45 m/s to 50 m/s)
Rocket Launcher:
Increased the splash damage trace reversal from 10 u to 16 u
Bot Updates
Added support to play Timelimit Duel alone or vs a bot in Custom Game
Added support to play Duel Rounds vs a bot in Custom Game
Improved Tri-bolt aim targeting
Improved respawn times
Increased the "Human Teammate Defer Powerup Distance" from 768 to 1024u
Increased the priority of hitscan weapons
Sound Updates
Fixed reverb voices not being managed by the Champion VO volume slider
Spectators no longer hear "You Win", "You Lose", or "Round Draw" announcer sounds
Game Updates
Fixed the third person beam muzzle size for every lightning gun.
Sort champions on CTF endgame podium by Score instead of XP
Fixed totem health (issue which required Peeker to need more shots than necessary to destroy the totem)
Fixed Loveless LG texture quality
Updated Loveless LG beam fx
Fixed main menu/customization/profile podium rotation (we haven't yet had a podium where this issue was noticeable, but this had to be fixed for the new seasonal podiums)
UI - Updates to Battle Report skipping logic
Fixed a texture quality issue for scorch marks, trails, and explosions causing lower quality than desired at Low, Medium, & High.
Moved Gore Details & Blood Enabled from Advance Video to Game Settings
Moved FPS Display and Performance Icon settings options from Game to HUD Settings
No longer save max fps in the backend config, as this is a hardware dependent value
Updated Russian "Bug Report" localization
Reduced ranked mode XP
Reduced TDM 2v2 minimum respawn time from 3 to 2 seconds (previously deployed to live)
Reduced TDM 2v2 maximum respawn time from 10 to 5 seconds (previously deployed to live)
Service Updates
Ranking Reset - 1500 Starting SR, all tier values +300 SR from previous tier values
Anti-cheat updates:
Fixed compatibility with Logitech GHub
Fixed gamepad compatibility
Additional Notes
Streaming applications, such as OBS, may need to be run as administrator
Season 18 Update Notes (Previous Update)
Map Updates
Awoken: Jumppad fix near Heavy Armor
Crucible:
Fixed the lava fx coming through the floor below MH
Fixed some collision issues along the lava pit exit ramp
Cleanup of rock mesh around the outside of the map
Removed two breakables near Shotgun
Ruins of Sarnath:
Fixed collision issue near Light Armor jumppad in T
Fixed collision issue near Lightning Gun jumppad
Fixed collision issue at Heavy Armor jumppad
The Molten Falls:
Fixed collision at Lightning Gun jumppad
Fixed collision at Railgun jumppad
Vale of Pnath:
Fixed collision at Light Armor jumppad near MH
Fixed collision at Railgun jumppad
Game Updates
Added DirectI/O - Improves file I/O speeds for Windows 11 users with NVMe SSD drives
Added HELL-RAISER RL Shaders to the shop
Added TORMENTOR RG Shaders to the shop
Added Ally Arrow & Enemy Arrow options
Fixed the self-podium highlighting behavior in the Lobby, when attempting to move another player to your podium position
Adjusted LOVE SHAFT LG sounds - made the hum slightly quieter and the shot slightly louder
Fixed a crash in the Game Pass build after dismissing a system level error message when the 'You can join multiplayer games' privilege is set to 'Block'
Removed the nvidia Reflex code, while working on fixes for AMD cards
Profile Page UI - Viewing other player's profile pages will now properly show what Podium they have enabled
Default damage summation ALL RECENT DMG
Default teammate health and armor indicators to ON and visibility to XRAY
Default enemy outline ON
Updated backend settings storage to properly track settings between computers
Leaderboards - Removed "Best Champion" icon
FX optimizations
Fixed the dynamic shadow casting of the LOVE SHAFT first person model
Fixed Galang projectiles appear to come from above and behind the barrel of the weapon
Fixed audio config storage for Champion Quips, Soundtrack, Heavy Breathing, Hit Beep, Kill Beep, Low Health Warning, and Taking Damage Indicator which was preventing default values to be stored in the configs for new users
Removed lava footstep code that was causing CPU performance issues on Crucible
Service Updates
Bug fixes and optiomizations
Season 17 Update Notes (Previous Update)
New Content
Added LOVE SHAFT Lightning Gun
Map Updates
Crucible:
Promoted the secret overstack health bubble in Duel into a new 50hp overstack health item with new visuals of its own, and a 25 second respawn time
Moved Power-up to center low, made the 50hp in all modes on the lava pool column
Fixed a large number of collision, mesh, and visibility issues reported on PTS
Performance improvements
- Deep EmbraceFixed exploit outside of the MH window
Insomnia:
Fixes to stair collision in blood pool
Fixed visibility blocker issue in the Heavy Armor room
- The Longest Yard CTFFixed missing collision on center side rocks
Champion Updates
Eisen:
Turret now despawns 1 minute after deploy
Restored turret deploy delay from 1 second to 2 seconds
- KeelDecreased cooldown between grenades from 800 to 500 ms
Game Updates
Fixed Player is not blocked from voice, text or invites from non-friend Microsoft Store players when the privilege is set to Friends on Game Pass
Fixed Player is still able to hear player after muting them on Game Pass
Fixed Microsoft Store player that is in-game friends with Steam player may not hear voice chat with the setting set to in-game friends onGame Pass
Updated CPU & GPU autodetect settings database to have knowledge of all currently available hardware
Fixed the missing icon for the Stroyent pickup item
Fixed Keel's ability description grenade count
Updated the "yellow shield" status effect icon, shown for Clutch & Scalebearer's which denotes their damage reduction during ability, to be protection-green.
Fixed an issue with the Inverted Mouse option storage
Fixed an issue with the Damage Indicator option
Fixed multiple engine issues, mostly related to synchronization between the game scripts & the engine code. These are minor errors & warnings, just some maintenance.
Service Updates
Performance updates
Anti-cheat updates
Security updates
Source
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