In this update3
Full notes
Full Q - A Neon Platformer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Q - A Neon Platformer changes
Hey guys, we're excited to bring you the second round of quality of life improvements! This time we wanted to address various little issues and annoyances.
New Stuff
Added fireworks show to the statistics level when reaching 100% progress For when you want to feel a bigger sense of pride and accomplishment when 100%ing the game.
Added new endgame animation for the dark world This is something that sadly fell to the cutting floor due to time constraints, but here we are rectifying that.
Added UI indicators that randomly tease hidden collectibles or connections on the map Another thing we realized is that many people wanted to get hints of where to find new levels and collectibles. Thats why we now randomly show teasers on the map to give you a hint of where to go next.
Added Spanish and French translations Our first step towards supporting more languages starts with the addition of Spanish and French translations. If you want to help us translate Q into more languages, hit us up under contact[at]manateaentertainment.com
Improvements
Improved visibility of VoidBlocks in the dark glitch chapter
Reaching checkpoints will now produce an audio cue
Improved menu layouts to be less cluttered
You can now hold a direction input on the map screen and other UI menus
Specific death stats are now displayed only if greater than zero
Bug Fixes
A bunch of performance improvements Many high density levels have been adjusted to improve performance. As always, let us know if you still have any issues and we will keep an eye on any performance bottlenecks in the future.
Fixed an issue causing level count in statistics to be calculated incorrectly Instead of counting the visited levels it will now count only the completed levels.
Fixed a bug causing the player's position to sometimes be reset after jumping on the title screen for the first time
Fixed an error causing key mappings to not update UI colors when reset to defaults
Source
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