HomeGamesUpdatesPricingMethodology
Steam News30 June 20206y ago

Quality of Q Update MK1 now live!

Hi and welcome to the patch notes! Today’s update should bring some quality of life improvements and address some minor bugs we’ve noticed in playthroughs and feedback: New Stuff Added brightness, intensity and gamma sl

In this update3

Full notes

Full Q - A Neon Platformer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
changedHi and welcome to the patch notes! Today’s update should bring some quality of life improvements and address some minor bugs we’ve noticed in playthroughs and feedback:
addedNew StuffAdded brightness, intensity and gamma sliders to the graphics menu One of the most requested features was the ability to dim the screen a bit, presumably as to not attract *every* mosquito in a 3-mile radius. Thus, with today’s patch, we have added an “appearance” menu to the graphics options to allow you to tone the neon down a notch.
addedNew StuffAdded the ability to open the menu on the start screen A little quality of life improvement to skip the initial jump when re-opening the game.
removedNew StuffCollectables are now displayed faintly if already collected. Also, they can be collected multiple times now If you want to relive the rush of getting that one tough collectable again, you no longer need to reset the game!
changedNew StuffMade level backgrounds more consistent As you may know, Q features a bunch of secret levels and hidden paths. However, some of the paths didn’t stand out as particularly special through their color theme, leading to many confused players not realizing they’re walking on the super-hard path. So, we changed the colors of these secret levels to let you know somethings up.
changedGameplayAdjusted the difficulty and accessibility of various levels While Q is and always was meant to be a difficult game, we realize that we may have gone a little overboard with some of the challenges. You will notice some updates to the levels - we especially tweaked the dark ice world. It’s less slippery now.

Q - A Neon Platformer changes

changedHi and welcome to the patch notes! Today’s update should bring some quality of life improvements and address some minor bugs we’ve noticed in playthroughs and feedback:
addedAdded brightness, intensity and gamma sliders to the graphics menu One of the most requested features was the ability to dim the screen a bit, presumably as to not attract *every* mosquito in a 3-mile radius. Thus, with today’s patch, we have added an “appearance” menu to the graphics options to allow you to tone the neon down a notch.
addedAdded the ability to open the menu on the start screen A little quality of life improvement to skip the initial jump when re-opening the game.
removedCollectables are now displayed faintly if already collected. Also, they can be collected multiple times now If you want to relive the rush of getting that one tough collectable again, you no longer need to reset the game!
changedMade level backgrounds more consistent As you may know, Q features a bunch of secret levels and hidden paths. However, some of the paths didn’t stand out as particularly special through their color theme, leading to many confused players not realizing they’re walking on the super-hard path. So, we changed the colors of these secret levels to let you know somethings up.

Hi and welcome to the patch notes! Today’s update should bring some quality of life improvements and address some minor bugs we’ve noticed in playthroughs and feedback:

New Stuff

  • Added brightness, intensity and gamma sliders to the graphics menu One of the most requested features was the ability to dim the screen a bit, presumably as to not attract *every* mosquito in a 3-mile radius. Thus, with today’s patch, we have added an “appearance” menu to the graphics options to allow you to tone the neon down a notch.

  • Added the ability to open the menu on the start screen A little quality of life improvement to skip the initial jump when re-opening the game.

  • Collectables are now displayed faintly if already collected. Also, they can be collected multiple times now If you want to relive the rush of getting that one tough collectable again, you no longer need to reset the game!

  • Made level backgrounds more consistent As you may know, Q features a bunch of secret levels and hidden paths. However, some of the paths didn’t stand out as particularly special through their color theme, leading to many confused players not realizing they’re walking on the super-hard path. So, we changed the colors of these secret levels to let you know somethings up.

Gameplay

  • Adjusted the difficulty and accessibility of various levels While Q is and always was meant to be a difficult game, we realize that we may have gone a little overboard with some of the challenges. You will notice some updates to the levels - we especially tweaked

    the dark ice world. It’s less slippery now.

Bug Fixes

  • Fixed an issue causing wall jumps to sometimes not work correctly on moving platforms

  • Made gravity lines more consistent - When quickly oscillating - When wall jumping after a gravity switch

  • Fixed a couple localization issues (en/ger)

  • Added a few missing level names

Source

Steam News / 30 June 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.