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Full Pyrene update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Workshop
Pyrene changes
Thank you very much for the feedback provided on the testing branch!
Here's a list of all the changes made so far:
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Characters
Mathilda:
Mathilda now has a “Basic Shield" stat that can be increased thanks to Holy Plant cards.
Her HP increase from 4 to 5.
Her deck starts with a “Golden Apple” card.
Her default power is now “Sliding”.
Gashia:
Gashia has a new “Spiritual Plant” relic that reduces the cost of her powers by -1 spirit per Holy Plant collected.
Her HP increases from 10 to 12.
Her “Bear Statuette” card now triggers the burn status of enemies in play. Its value drops from 5 to 3.
The default spirit cost of her powers is higher.
The “Simple Ring” card in her deck has been replaced by a “Fire Staff” card.
Tanegui:
Tanegui has a new “Sparkling Stones” power that generates gold coin cards.
Balancing
Global:
Chests require higher values for epic and legendary items (the best possible chest remains at 18).
Bosses have more HP.
Addition of a “Dead Luck” relic in the watchtower, which disables the chance stat.
The gold price of anvils has been slightly increased.
Relics sold by Hadetta (“Sigil” relics) are more expensive.
Tantugou now sells unique and high-powered relics.
Cards:
The “Whetstone” card now gives +1 to N cards in play permanently (rather than +N to 1 card). It has been upgraded from rare to epic.
The “Ring of Ekhi” card conditions the generation of a Holy card to a number of HP.
The “Invisibility Potion” card still gives the same amount of dodge, but then reduces HP to 1.
The “Blue Crystal” card now deals 1 damage without the possibility of being upgraded.
The “Ethereal Shield” card has been upgraded from legendary to epic.
The “Thorny Plant” card has been upgraded from common to rare.
The "Scales” card upgraded from common to rare.
The "Invisibility Cloak” card value was reduced from 3 to 2.
The “Red Cloak” card changes from a value of 2 to 1.
Relics:
The 4 “Sigil” relics that inflict status when using a power now target a single enemy rather than all of them.
The “Sigil of Protection” relic only triggers with powers costing 3 spirits or more.
The “Sigil of Agility” relic now gives 2 dodges instead of 3.
The “Enhancement Ring” relic is now unlocked by visiting 11 biomes (rather than by obtaining 6 steles).
The “Precious Skull” relic no longer causes enemies to attack if they have died in the meantime.
The “Sigil of Improvement” relic now confers a +1 rather than a +3 bonus.
The “Ether Sigil” relic no longer triggers powers that open an interface. It has been upgraded from rare to legendary.
The “Monster Meat”, “Monster Eyes” and “Red Helmet” relics now give 1 resource.
The “Fire Stone” relic now deals 4 damage instead of 8.
The “Scale Belt” relic upgraded from rare to epic.
The “Feather” relic upgraded from common to rare.
The “Iron Belt” relic upgraded from epic to legendary.
The “Gold Belt” relic upgraded from common to rare.
The “Elixir of Dodge” relic upgraded from epic to legendary.
The “Garnet” relic upgraded from common to rare.
The “Amethyst Belt” relic was downgraded from legendary to epic.
The “Belt of Strength” relic was downgraded from legendary to epic.
The “Invisibility Hood” relic was downgraded from epic to rare.
The “Book of Demons” relic was downgraded from rare to common.
The “Pine cone” relic was downgraded from legendary to rare.
Special powers:
The dark forest power “Follow the Light” no longer triggers relic effects.
The “Telekinesis” power can no longer target spirit cards.
The “Rapid Attack” power can no longer be triggered automatically when dodging (this could generate an infinite loop).
The “Stealth” power is now free, even under the “Curse” weather effect.
The “Lenient Winds” power cost increased from 1 to 3 spirits.
The “Lyre” power cost increased from 5 to 8 spirits.
Talismans:
The “Talisman of Potion” no longer targets Zoè.
The “Talisman of Metamorphosis” no longer invokes Zoè.
The “Talisman of Wealth” now works as it should.
Interface
The board reroll button is now positioned on the right of the screen.
The 5th power is now correctly positioned after the others.
It is now possible to leave an expedition from a chest.
Unlocking the sanctuary now selects the correct number of powers.
The Anvil can no longer be closed by mistake during hammer animation.
Power costs are now correctly displayed on the character screen.
It is no longer possible to submit the Pagomari screen several times.
A text appears on the main screen indicating to click to continue.
Various spelling and localization corrections.
Bug fixes
The Steam achievement “All for One” can now be completed.
The Steam achievement “Herensuge Challenges” can now be completed.
The Steam achievement “Andos Legacy” now requires 5 items instead of 9.
Dodge is correctly consumed with every attack.
Holy cards are now generated correctly with Mathilda and Gashia.
Akohan and Tanegui can select an additional power in the sanctuary.
The “Windy Meadow” biome no longer triggers its wind effect when its weather effect has been removed with a card.
We hope you enjoy these new adjustments! Feel free to join our Discord and say what you think about the game by leaving a review!
The Two Tiny Dice team
Source
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