Full notes
Full Pylon: Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Pylon: Rogue changes
It’s been a tiring, but very productive couple of months since our last update. We’ve been working around the clock, evenings and weekends, with late nights that often turned into early mornings, doing all we can to make Pylon: Rogue a game we would want to play. We can proudly say that it is. We’ve gone over every possible detail that contributes to the look, feel and fun of the game and even we can’t believe how far the game has come. In the past three months, we have:
Made significant improvements to the world design, character designs and special effects
Improved world navigation, play control and feel
Added a layered, yet simple combo system and/or new special abilities for all characters
Added a host of new enemies to provide more intense and strategic combat
Completely reworked Boss Battles (we went back to the whiteboard on all of them)
Balanced the experience from run to run (not an easy task on a Roguelike) Carefully shaped each character and weapon set to have distinctive play styles
Additional Content coming soon:
Rokk - Ice Form
Ms. Underhood - 2 Weapon Sets
Killyana - 2 Weapon Sets
In the end, we believe Pylon: Rogue is a Roguelike that most action gamers will easily pick-up and play, but to make it to the end, you will have to learn the nuances of combat and make wise decisions in the gear you chose though your runs. Even better, the choices you make and the gameplay skills required are different for each of the heroes and each of their weapon sets. Everyone is sure to find a favorite, but they are all equally fun in their own right. May you have as an intense and satisfying experience playing Pylon: Rogue, as we did making it! Tim Walker Studio Director
Source
Changelog.gg summarizes and formats this update. How we read updates.
