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Steam News3 March 20215y ago

New Update Plan

Oof, it's been a while. This is the brand-spanking new update plan to track Puzzzle's development over eternity. Enjoy what I've cooked up!

Full notes

Full Puzzzle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
addedOof, it's been a while. This is the brand-spanking new update plan to track Puzzzle's development over eternity. Enjoy what I've cooked up!
changedNow - April 16thThis stage will be divided into three parts:
addedNow - April 16th"DVTStage" or Development Tracking Stage is essentially housekeeping for the game, like working on patches, listening to user feedback, meeting small deadlines and making sure the game is ready for the "HDVStage", or Heavy Development Stage. This stage is where I fix larger bugs, add more levels, add a heavier emphasis to actual puzzles and add what you've all been waiting for... level select (woohoo!). "FDVStage" or Final Development Stage is where I polish what's been done in the last stage, and get the game ready for...
changedApril 22nd - June 30thThis stage will be divided into two parts:
changedApril 22nd - June 30thThese stages are just like before, but in this HDVStage, there'll be even more fun stuff!
changedJuly 12th - Until I make a new gameThis entire process will be done on my youtube channel, and I mean every single thing, from the odd patch to the big updates. Check it out to stay updated. I'll think about making a twitter, but I don't know yet.

Oof, it's been a while. This is the brand-spanking new update plan to track Puzzzle's development over eternity. Enjoy what I've cooked up!

Indev:

Now - April 16th

This stage will be divided into three parts:

DVTStage // Now - March 10th HDVStage // May 10th - March 31st FDVStage // March 31st - April 16th

"DVTStage" or Development Tracking Stage is essentially housekeeping for the game, like working on patches, listening to user feedback, meeting small deadlines and making sure the game is ready for the "HDVStage", or Heavy Development Stage. This stage is where I fix larger bugs, add more levels, add a heavier emphasis to actual puzzles and add what you've all been waiting for... level select (woohoo!). "FDVStage" or Final Development Stage is where I polish what's been done in the last stage, and get the game ready for...

Outdev:

April 22nd - June 30th

This stage will be divided into two parts:

DVTStage // April 20th - April 30th HDVStage // April 30th - June 30th

These stages are just like before, but in this HDVStage, there'll be even more fun stuff!

Postdev

July 12th - Until I make a new game

This is where I'll continually update, patch, and apply maintenance to the game after the major updates are done. You'll see a max of two more major updates here, then it'll just be small patches (so sad).

This entire process will be done on my youtube channel, and I mean every single thing, from the odd patch to the big updates. Check it out to stay updated. I'll think about making a twitter, but I don't know yet.

-Thanks, Stephen Walton, "dev"

Source

Steam News / 3 March 2021

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