Full notes
Full Puzzzle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Oof, it's been a while. This is the brand-spanking new update plan to track Puzzzle's development over eternity. Enjoy what I've cooked up!
Indev:
Now - April 16th
This stage will be divided into three parts:
DVTStage // Now - March 10th HDVStage // May 10th - March 31st FDVStage // March 31st - April 16th
"DVTStage" or Development Tracking Stage is essentially housekeeping for the game, like working on patches, listening to user feedback, meeting small deadlines and making sure the game is ready for the "HDVStage", or Heavy Development Stage. This stage is where I fix larger bugs, add more levels, add a heavier emphasis to actual puzzles and add what you've all been waiting for... level select (woohoo!). "FDVStage" or Final Development Stage is where I polish what's been done in the last stage, and get the game ready for...
Outdev:
April 22nd - June 30th
This stage will be divided into two parts:
DVTStage // April 20th - April 30th HDVStage // April 30th - June 30th
These stages are just like before, but in this HDVStage, there'll be even more fun stuff!
Postdev
July 12th - Until I make a new game
This is where I'll continually update, patch, and apply maintenance to the game after the major updates are done. You'll see a max of two more major updates here, then it'll just be small patches (so sad).
This entire process will be done on my youtube channel, and I mean every single thing, from the odd patch to the big updates. Check it out to stay updated. I'll think about making a twitter, but I don't know yet.
-Thanks, Stephen Walton, "dev"
Source
Changelog.gg summarizes and formats this update. How we read updates.
