What changed
1 fix3 additions2 changes0 removals
addedA major update is now available for Puzzle Forge Dungeon. As we had explained in a previous post, we've reoriented the core gameplay to something more similar to Puzzle Forge 2. That is to say, enemies now have a turn count and make an action each time this count reach 0. Some enemies have a low turn count while some are really fast to attack, which make the game much more dynamic. We've also made various adjustments in other sections (rules, content, tuning etc...) We hope you'll enjoy these new improvement and can't wait to get your feedback. ːsteamhappyː https://discord.gg/PqrX8r7
addedWhat's new in v0.92
addedFEATURES - New "turn count" system New "board blessings" system New Power UI, use and feedbacks. Latency, Healing weapons feedback improved Contextual cursors New blessing, weapon upgrade and shadow merchant systems and display Content : new boss Various UI improvements
changedBALANCING - Maps balancing Enemies balancing Blessing and weapon upgrade balancing Characters balancing
fixedBUG FIX - Undead enemies at save reload. Stealing enemies initialisation fixed Item locked on tables Locked turns with "enemies turn" message on screen. Various save issues
changedKNOWN ISSUES - Concurrent actions during a game turn may occur. Reload will fix the issue. Game run are not compatible (but global game save is ok)
Puzzle Forge Dungeon changes
addedA major update is now available for Puzzle Forge Dungeon. As we had explained in a previous post, we've reoriented the core gameplay to something more similar to Puzzle Forge 2. That is to say, enemies now have a turn count and make an action each time this count reach 0. Some enemies have a low turn count while some are really fast to attack, which make the game much more dynamic. We've also made various adjustments in other sections (rules, content, tuning etc...) We hope you'll enjoy these new improvement and can't wait to get your feedback. ːsteamhappyː https://discord.gg/PqrX8r7
addedWhat's new in v0.92
addedFEATURES - New "turn count" system New "board blessings" system New Power UI, use and feedbacks. Latency, Healing weapons feedback improved Contextual cursors New blessing, weapon upgrade and shadow merchant systems and display Content : new boss Various UI improvements
changedBALANCING - Maps balancing Enemies balancing Blessing and weapon upgrade balancing Characters balancing
fixedBUG FIX - Undead enemies at save reload. Stealing enemies initialisation fixed Item locked on tables Locked turns with "enemies turn" message on screen. Various save issues
A major update is now available for Puzzle Forge Dungeon. As we had explained in a previous post, we've reoriented the core gameplay to something more similar to Puzzle Forge 2. That is to say, enemies now have a turn count and make an action each time this count reach 0. Some enemies have a low turn count while some are really fast to attack, which make the game much more dynamic. We've also made various adjustments in other sections (rules, content, tuning etc...) We hope you'll enjoy these new improvement and can't wait to get your feedback. ːsteamhappyː https://discord.gg/PqrX8r7
What's new in v0.92
FEATURES - New "turn count" system New "board blessings" system New Power UI, use and feedbacks. Latency, Healing weapons feedback improved Contextual cursors New blessing, weapon upgrade and shadow merchant systems and display Content : new boss Various UI improvements
-BALANCING - Maps balancing Enemies balancing Blessing and weapon upgrade balancing Characters balancing
BUG FIX - Undead enemies at save reload. Stealing enemies initialisation fixed Item locked on tables Locked turns with "enemies turn" message on screen. Various save issues
KNOWN ISSUES - Concurrent actions during a game turn may occur. Reload will fix the issue. Game run are not compatible (but global game save is ok)