What changed
0 fixes3 additions0 changes0 removals
addedNew core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them.
addedOptions and a system for saving your progress have appeared (at the moment, one difficulty is available, but in the next update there will be 3 of them with the ability to take out and save items from levels to your hub like "extraction", and from the hub you can take items into the game or just collect them). - New AI, zombies have become more dangerous and interesting, now they can shoot at you with a firearm, break down doors, spit and much more, they have a large number of behavioral models.
addedIn the next update, expect a difficulty system, implementation of the "extraction" genre, more guns, new types of enemies, new levels (At the moment, one level is available, but since all the game tools are ready, the production of new levels will be fast)
Putridness VR changes
addedNew core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them.
addedOptions and a system for saving your progress have appeared (at the moment, one difficulty is available, but in the next update there will be 3 of them with the ability to take out and save items from levels to your hub like "extraction", and from the hub you can take items into the game or just collect them). - New AI, zombies have become more dangerous and interesting, now they can shoot at you with a firearm, break down doors, spit and much more, they have a large number of behavioral models.
addedIn the next update, expect a difficulty system, implementation of the "extraction" genre, more guns, new types of enemies, new levels (At the moment, one level is available, but since all the game tools are ready, the production of new levels will be fast)
The technical side of the game has been completely redesigned:
-New core mechanics: now you have physical hands instead of interaction spheres, you can take any physical objects and your hands will correctly grasp them.
-The locomotion system repeats the system from hlAlyx, which is the best option.
-Realistic interaction with weapons has become even more realistic, the "GunPorno" element has become deeper. -The inventory has also been completely redesigned, you still have a backpack and slots for weapons and unloading on your body, but all this now works neatly and conveniently.
-Options and a system for saving your progress have appeared (at the moment, one difficulty is available, but in the next update there will be 3 of them with the ability to take out and save items from levels to your hub like "extraction", and from the hub you can take items into the game or just collect them). - New AI, zombies have become more dangerous and interesting, now they can shoot at you with a firearm, break down doors, spit and much more, they have a large number of behavioral models.
In the next update, expect a difficulty system, implementation of the "extraction" genre, more guns, new types of enemies, new levels (At the moment, one level is available, but since all the game tools are ready, the production of new levels will be fast)