Full notes
Full Putridness VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Perhaps many have encountered the fact that pistols do not always fire, the reason is not clear, but most likely it is due to the wireless connection. In any case, wait for the global update. The current version of the game will be in the discord channel for free download, the new version is essentially a replacement of the current game with a new one. -Now the game will run natively (depending on your helmet) -New AI: completely redesigned, zombies have learned to shoot, have become smarter, more unpredictable and all the damage from them will be fair. -New weapon mechanics: now you will have hands, they are subject to physics, you will feel heavy objects. -New inventory: New mechanics require new inventory, in general there are few differences, but now the backpack will be divided into cells. -Saving system: At the moment, the saving system is very primitive, after the update, progress will be saved and you will be able to continue from the last save point with all your inventory. -UI: finally there will be an interface for setting up hands, graphics and other necessary things. -New mode: I planned to finish the game and start a second one, but due to some events I decided to make a second game inside the first one, so in addition to a complete rework there will be a new mode. I call it “Rouge Extract”; it’s too early to release it, but the point will be to clear levels by completing tasks on them, getting loot to sell or craft the necessary items for your hub in which you will have freedom of action.
Source
Changelog.gg summarizes and formats this update. How we read updates.
