What changed
1 fix1 addition2 changes0 removals
changedHere's the 0.030 update which is the first since the game launch. It fixes a few important bugs such as the enemies getting stuck in portals or the playing passing through the map.
changedDetails :BUG FIXES : - You can't refill your weapon by buying or changing to another weapon of the same kind and then switch back to it; - The tutorial panels are back in the Spaceship if you chose the Tutorial in the launch menu; - Changing the language will update the text on the tutorial panels; - The enemies don't get stuck at their teleporters; - You can't pass through the floor on the spaceship hub; - You can't pass through the doors on the spaceship hub; - The hand offset in the LIV build has been greatly reduced;
addedDetails :ADDITIONS : - The second hand placement zone has a thicker outline on the double-handed weapons (assault rifles, shotguns and special weapons); - You can now buy ammunition for a weapon you're currently carrying by clicking on it in the weapon-selling menu (except the handguns and melee weapons); - A visible timer let you see if your current power is ready or in cooldown;
fixedDetails :CHANGES : - The level 5 of the "God Mode" power now grants infinite ammo for a fixed duration instead of granting double weapons; - The level 5 of the "Refill Ammo" power now grants double weapons for a fixed duration instead of granting infinite ammo;
Purgatory Overkill changes
changedHere's the 0.030 update which is the first since the game launch. It fixes a few important bugs such as the enemies getting stuck in portals or the playing passing through the map.
changedBUG FIXES : - You can't refill your weapon by buying or changing to another weapon of the same kind and then switch back to it; - The tutorial panels are back in the Spaceship if you chose the Tutorial in the launch menu; - Changing the language will update the text on the tutorial panels; - The enemies don't get stuck at their teleporters; - You can't pass through the floor on the spaceship hub; - You can't pass through the doors on the spaceship hub; - The hand offset in the LIV build has been greatly reduced;
addedADDITIONS : - The second hand placement zone has a thicker outline on the double-handed weapons (assault rifles, shotguns and special weapons); - You can now buy ammunition for a weapon you're currently carrying by clicking on it in the weapon-selling menu (except the handguns and melee weapons); - A visible timer let you see if your current power is ready or in cooldown;
fixedCHANGES : - The level 5 of the "God Mode" power now grants infinite ammo for a fixed duration instead of granting double weapons; - The level 5 of the "Refill Ammo" power now grants double weapons for a fixed duration instead of granting infinite ammo;
Here's the 0.030 update which is the first since the game launch. It fixes a few important bugs such as the enemies getting stuck in portals or the playing passing through the map.
Details :
BUG FIXES : - You can't refill your weapon by buying or changing to another weapon of the same kind and then switch back to it; - The tutorial panels are back in the Spaceship if you chose the Tutorial in the launch menu; - Changing the language will update the text on the tutorial panels; - The enemies don't get stuck at their teleporters; - You can't pass through the floor on the spaceship hub; - You can't pass through the doors on the spaceship hub; - The hand offset in the LIV build has been greatly reduced;
ADDITIONS : - The second hand placement zone has a thicker outline on the double-handed weapons (assault rifles, shotguns and special weapons); - You can now buy ammunition for a weapon you're currently carrying by clicking on it in the weapon-selling menu (except the handguns and melee weapons); - A visible timer let you see if your current power is ready or in cooldown;
CHANGES : - The level 5 of the "God Mode" power now grants infinite ammo for a fixed duration instead of granting double weapons; - The level 5 of the "Refill Ammo" power now grants double weapons for a fixed duration instead of granting infinite ammo;