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Steam News19 June 20233y ago

DRIVETRAIN UPDATE

Hi ! I hope you are all doing well ! This update focuses on 3 things, input, UI and drivetrain. Lets start with drivetrain update.

Full notes

Full Pure Rock Crawling update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
changedHi ! I hope you are all doing well ! This update focuses on 3 things, input, UI and drivetrain.
addedLets start with drivetrain update. Since drivetrain in Pure Rock Crawling is fully physical simulation, which means both torque applied to the differential and difflock can be controlled separately for front and rear. It is direct influence from few updates ago where I reworked the whole system. But until now there was only four wheel drive and difflock on or off for both axles. With today's update you can now disengage 4x4 and remain in 2x4 drive with rear wheels being driven. Additionally you can choose to lock diffs both for front and rear independently. This truly shows the physical simulation behind these systems :)
addedAdding these options required some improvements in the UI to show the player current status of the drivetrain. So I added whole new UI to the game showing what is currently engaged and whats not. Adding to this I cleaned up the gearbox widget and moved the pitch/roll indicator to make it more clear to read.
addedLastly I added indicators of what your key bindings currently are to avoid being confused about what button lock which diff :) Also If you are controller player, UI will show separate icons for gamepad.
fixedfixed reverse being overpowered and with no engine sounds
fixedfixed gearbox loosing gear after crash

Pure Rock Crawling changes

changedHi ! I hope you are all doing well ! This update focuses on 3 things, input, UI and drivetrain.
addedLets start with drivetrain update. Since drivetrain in Pure Rock Crawling is fully physical simulation, which means both torque applied to the differential and difflock can be controlled separately for front and rear. It is direct influence from few updates ago where I reworked the whole system. But until now there was only four wheel drive and difflock on or off for both axles. With today's update you can now disengage 4x4 and remain in 2x4 drive with rear wheels being driven. Additionally you can choose to lock diffs both for front and rear independently. This truly shows the physical simulation behind these systems :)
addedAdding these options required some improvements in the UI to show the player current status of the drivetrain. So I added whole new UI to the game showing what is currently engaged and whats not. Adding to this I cleaned up the gearbox widget and moved the pitch/roll indicator to make it more clear to read.
addedLastly I added indicators of what your key bindings currently are to avoid being confused about what button lock which diff :) Also If you are controller player, UI will show separate icons for gamepad.
fixedfixed reverse being overpowered and with no engine sounds

Hi ! I hope you are all doing well ! This update focuses on 3 things, input, UI and drivetrain.

Lets start with drivetrain update. Since drivetrain in Pure Rock Crawling is fully physical simulation, which means both torque applied to the differential and difflock can be controlled separately for front and rear. It is direct influence from few updates ago where I reworked the whole system. But until now there was only four wheel drive and difflock on or off for both axles. With today's update you can now disengage 4x4 and remain in 2x4 drive with rear wheels being driven. Additionally you can choose to lock diffs both for front and rear independently. This truly shows the physical simulation behind these systems :)

Adding these options required some improvements in the UI to show the player current status of the drivetrain. So I added whole new UI to the game showing what is currently engaged and whats not. Adding to this I cleaned up the gearbox widget and moved the pitch/roll indicator to make it more clear to read.

Lastly I added indicators of what your key bindings currently are to avoid being confused about what button lock which diff :) Also If you are controller player, UI will show separate icons for gamepad.

*IMPORATNT* for keyboard players You may encounter problems with key bindings. It could show as having multiple functions attached to one key. To remedy this you may have to delete this file (to be safe make a backup copy of it): %LOCALAPPDATA% \PureRockCrawling\Saved\Config\WindowsNoEditor\input.ini

Full update list:

  • fixed reverse being overpowered and with no engine sounds

  • fixed gearbox loosing gear after crash

  • ability to change 4x4 to 2x4

  • separate difflock control

  • UI improvements

  • tire grip tweaks

  • UI key mapping hints

  • improvemed gamepad UI settings

As always, if you have any problems or suggestions, let me know in the forums !

Take care and have fun !

Source

Steam News / 19 June 2023

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