Hi ! I hope you are all doing great ! Smaller update with some fixes. Follow up to the previous update. For each suspension there are additional parameters that determine how it behaves.
Full notes
Full Pure Rock Crawling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
Gameplay
Performance
Server
changedFollow up to the previous update. For each suspension there are additional parameters that determine how it behaves. For example suspensions with Panhard bar will have a side to side movement depending on suspension compression. It generated a lot physics calculations and was quite heavy in terms of computing.
changedSo I worked with the code behind suspension physics, cleaned it up and made more lightweight. That should hopefully resolve stability issues. Also now ride height preset by lift kit doesn't affect side to side movement, as if you would adjust Panhard bar to not have axle on one side sticking out to far.
changedAlso worked on few parameters regarding synchronization in multiplayer.
Pure Rock Crawling changes
changedFollow up to the previous update. For each suspension there are additional parameters that determine how it behaves. For example suspensions with Panhard bar will have a side to side movement depending on suspension compression. It generated a lot physics calculations and was quite heavy in terms of computing.
changedSo I worked with the code behind suspension physics, cleaned it up and made more lightweight. That should hopefully resolve stability issues. Also now ride height preset by lift kit doesn't affect side to side movement, as if you would adjust Panhard bar to not have axle on one side sticking out to far.
changedAlso worked on few parameters regarding synchronization in multiplayer.
Hi ! I hope you are all doing great ! Smaller update with some fixes.
Follow up to the previous update. For each suspension there are additional parameters that determine how it behaves. For example suspensions with Panhard bar will have a side to side movement depending on suspension compression. It generated a lot physics calculations and was quite heavy in terms of computing.
So I worked with the code behind suspension physics, cleaned it up and made more lightweight. That should hopefully resolve stability issues. Also now ride height preset by lift kit doesn't affect side to side movement, as if you would adjust Panhard bar to not have axle on one side sticking out to far.
Also worked on few parameters regarding synchronization in multiplayer.
Thanks for the help and if you have any issues with suspension, post it on the forums !