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Steam News15 November 20241y ago

We launched the game!

After a long, long time, a new update arrived and with it an "official" release of the game.

In this update3

Full notes

Full PunchBots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
addedAfter a long, long time, a new update arrived and with it an "official" release of the game. Hi everyone, I'm GhostDev and I'm here to tell you about this game that I've been updating over some free weekends since it's a project I've been working on alone.
addedGames modesWith this update two more game modes are added, "one punch" is a fast game mode where you defeat the opponents with a single blow.
addedGames modesI also added Crown Attack, in this mode you have to get the crown and survive a total of 30 seconds that are cumulative to win. Again the final winner is announced after winning 3 victories.
addedGameplay improvementsVisually, minor tweaks were made to the visual effects, and new music tracks and a couple of extra sound effects were added. The camera system was also modified to be less rigid and allow for a bit more dynamism in combat.
changedGameplay improvementsAs for visual feedback, now when grabbing a power-up the icon for it appears on the HUD along with the health of the player who grabbed it. Each icon is self-explanatory and gives the player better feedback on what power-up they grabbed.
addedMiscellaneousA credits section has been added to the options menu and a special thanks to our patreons, although the support is for a different project and even though I worked on this in my free time, I feel obliged to thank them anyway.

PunchBots changes

addedAfter a long, long time, a new update arrived and with it an "official" release of the game. Hi everyone, I'm GhostDev and I'm here to tell you about this game that I've been updating over some free weekends since it's a project I've been working on alone.
addedWith this update two more game modes are added, "one punch" is a fast game mode where you defeat the opponents with a single blow.
addedI also added Crown Attack, in this mode you have to get the crown and survive a total of 30 seconds that are cumulative to win. Again the final winner is announced after winning 3 victories.
addedVisually, minor tweaks were made to the visual effects, and new music tracks and a couple of extra sound effects were added. The camera system was also modified to be less rigid and allow for a bit more dynamism in combat.
changedAs for visual feedback, now when grabbing a power-up the icon for it appears on the HUD along with the health of the player who grabbed it. Each icon is self-explanatory and gives the player better feedback on what power-up they grabbed.

After a long, long time, a new update arrived and with it an "official" release of the game. Hi everyone, I'm GhostDev and I'm here to tell you about this game that I've been updating over some free weekends since it's a project I've been working on alone.

Games modes

Initially there was only one game mode, a basic fighting system where the winner was the one who achieved 3 victories.

With this update two more game modes are added, "one punch" is a fast game mode where you defeat the opponents with a single blow.

I also added Crown Attack, in this mode you have to get the crown and survive a total of 30 seconds that are cumulative to win. Again the final winner is announced after winning 3 victories.

Gameplay improvements

Visually, minor tweaks were made to the visual effects, and new music tracks and a couple of extra sound effects were added. The camera system was also modified to be less rigid and allow for a bit more dynamism in combat.

As for visual feedback, now when grabbing a power-up the icon for it appears on the HUD along with the health of the player who grabbed it. Each icon is self-explanatory and gives the player better feedback on what power-up they grabbed.

Miscellaneous

A credits section has been added to the options menu and a special thanks to our patreons, although the support is for a different project and even though I worked on this in my free time, I feel obliged to thank them anyway.

I added a basic recognition input system, allowing the UI to be adjusted to show keyboard or controller buttons which allows for a better understanding of the UI in menus.

Component security update and optimization, I recommend using Windows 10 onwards for best performance.

And that's all for now, I know it's not much but practically all my time is focused on finishing Beacon of Neyda, so it's difficult to move forward on more personal and smaller projects, This version will remain free for a few weeks before becoming paid, so I encourage you to have it in your account before that happens.

Source

Steam News / 15 November 2024

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