In this update5
Full notes
Full Punch, Rest, Repeat update
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What changed
- UI and audio
- Store
- Performance
- Events
- Fixes
- Gameplay
Punch, Rest, Repeat changes
Patch 1.0.4 – Stability, Balance & Combat Improvements 🥊
This update focuses on stability, combat feel, and balance improvements based on early post-launch feedback. Several critical issues affecting game flow and UI interactions have been resolved.
Fixes
Fixed an issue where upgrading shop items could incorrectly subtract the next upgrade cost instead of the current one.
Fixed a rare crash caused by desynced fight history IDs from certain save states.
Fixed an issue where the Challenge system could enter a corrupted state and break fight flow.
Fixed multiple UI interaction bugs that could desync or completely break the game state.
Fixed continuous sound effects triggering during auto knockdown recovery.
Fixed Parry feedback incorrectly displaying as hit quality (now clearly shown as PARRY).
Combat & Flow Improvements
Added a short grace state after failed combos and knockdown recovery to prevent missed inputs.
Failed combos now correctly hand the next turn to the opponent for more natural combat pacing.
Improved combat turn handling to prevent extra attacks after fight-ending conditions.
Clarified Parry feedback with distinct visuals and text for better readability.
Balance Changes
Rebalanced Auto-Battle to feel fairer and more consistent.
Improved player survivability by slightly increasing player max HP.
Reduced enemy damage output to better balance HP-based outcomes.
Adjusted enemy stat scaling to prevent enemies from consistently outperforming the player.
Improved Auto-Battle hit accuracy for the player.
Tuned enemy behavior and success rates to reduce frustration.
Adjusted tournament availability timing to improve overall pacing.
Notes
This update focuses on the early-game and idle play feel.
Further balance tweaks will continue based on player feedback.
Thank you for all the feedback and support! More improvements and polish are on the way.
Keep training and enjoy the grind — Punch, Rest, Repeat Smiling Stallion Studios
Source
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