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Full notes
Full Punch, Rest, Repeat update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- UI and audio
- Balance
Punch, Rest, Repeat changes
It’s time for a fresh development update, and there’s a lot to share! Punch, Rest, Repeat has been moving forward at full speed, and with the Steam Sports Fest getting closer, I wanted to give you a peek at what’s new behind the scenes.
Let’s jump right in 👇
What’s New This Week
✔ Cloud Saves & Serialization are now fully implemented
Your boxer’s progress, upgrades, stats, and settings now save reliably across sessions and devices. This was a big system to finalize, and I’m really happy with how stable and clean it’s working.
✔ New Fight Flow & Feedback Improvements
The fight system has been reworked to feel smoother and more readable:
Better rhythm
Extra feedback on hits
Cleaner animations
Reduced clutter
✔ New Auto-Battle System
You can now let your boxer handle fights automatically while you work or relax. This mode is optional, perfect for players who want a hands-off, cozy experience.
✔ UI Polish Across the Board
Menus, icons, transitions, energy bars, and multiple small components got a proper cleanup pass to make everything more consistent with the overall cozy theme.
✔ More Upgradable Items
New gym equipment has been added and made upgradeable with meaningful stat bonuses. This should make training progression feel more rewarding.
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✔ Minor bugs cleaned up
Lots of little things: flickers, layout issues, timing, text snap… gone.
What I’m Working On Next
Progression & Gym Balance Pass
Numbers will get another round of tuning so training → resting → fighting feels smoother and more satisfying.
Localization
The game will support additional languages. Planned initial set:
Chinese
Japanese
Korean
Russian
Turkish
most likely German or Spanish next (depending on wishlist regions)
Cozy New Backgrounds & Gym Equipment
To improve variety and long-term feel, more scenery & decorative elements are coming soon.
After Release (Post-launch Plans)
Once the game launches, these features are next on the roadmap:
Hall of Fame & Boxer Retirement System
A long-term progression mechanic to honor your strongest boxers.
More training types
To keep the core loop fresh and growing.
Balance updates based on community feedback
Your input will shape how the game evolves, especially the idle pacing.
Thanks for reading!
Thank you so much for following the development of Punch, Rest, Repeat. Your support genuinely means a lot, especially as a tiny solo developer.
If you haven’t yet, adding the game to your wishlist helps massively.
More updates soon, including a gameplay trailer and some surprises as we get closer to launch!
Stay cozy & keep training. Smiling Stallion Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
