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Steam News8 April 20251y ago

Punch Planet - Version 0.8.2.c

PUNCH PLANET - VERSION 0.8.2.c Version 0.8.2.c is now released! Netcode improvements Performance and Asset loading optimizations Character adjustments Charge input tweaks Golden Hits nerfed Demonstration mode in Lobby R

In this update11

Full notes

Full Punch Planet - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions24 changes11 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Balance
changedPUNCH PLANET - VERSION 0.8.2.cNetcode improvements
changedPUNCH PLANET - VERSION 0.8.2.cPerformance and Asset loading optimizations
changedPERFORMANCE OPTIMIZATIONSImproved UI animation playback performance
changedPERFORMANCE OPTIMIZATIONSShould improve online netcode performance quite a bit
changedPERFORMANCE OPTIMIZATIONSAlso improved the frame counter UI in training mode
changedASSET LOADING IMPROVEMENTSImproved the asset loading / unloading functionality

Punch Planet - Early Access changes

changedNetcode improvements
changedPerformance and Asset loading optimizations
changedImproved UI animation playback performance
changedShould improve online netcode performance quite a bit
changedAlso improved the frame counter UI in training mode

PUNCH PLANET - VERSION 0.8.2.c

Version 0.8.2.c is now released!

  • Netcode improvements

  • Performance and Asset loading optimizations

  • Character adjustments

  • Charge input tweaks

  • Golden Hits nerfed

  • Demonstration mode in Lobby

Read the full detail changelog here

PERFORMANCE OPTIMIZATIONS

  • Improved UI animation playback performance

  • Should improve online netcode performance quite a bit

  • Also improved the frame counter UI in training mode

ASSET LOADING IMPROVEMENTS

  • Improved the asset loading / unloading functionality

  • Eliminates some memory leaks when playing a lot of matches

  • Should improve performance when loading new matches and when playing for long amounts of time

DEMONSTRATION IN LOBBY

  • Added ability to run the demonstration mode while waiting for matches online

  • Mostly just to fill dead time on the PPTV stream (come join us! )

CHARGE INPUTS

  • Decreased frames needed for charge attacks 38 => 36

  • Increased buffer frames allowed for charge attacks 8 => 10

  • Fixed charge super attacks not having their buffer frames correctly set

DTC

  • Can now cancel DTC into regular throw

JTC

  • Increased active frames

  • Increased hit stun on dash version (combo-able on crouching opponents)

Golden Hits

  • Removed all frame benefits from golden inputs

  • No longer gain frame advantage for hits

  • No longer gain less recovery for throw techs

  • No longer gain less recovery for ATC

  • No longer gain meter for DTC

  • Still gain damage and meter bonus for hits

CID

  • St.MP.ChargedIncreased hit freeze
  • Cr.MP.ChargedIncreased hit freeze
  • St.HP.BothIncreased hit freeze
  • Cr.HP.BothIncreased hit freeze

DOG

  • Light.Attacks: Can now chain into heavy attacks

  • Cr.HPIncreased startup frames

ARN-01D

  • Jp.LPDecreased startup frames
  • St.LK: Extended hit box range

  • Jp.LK: Extended hit box range, now causes reset against juggled opponents

  • Bk.HP: Now lowers hurt box during startup, retracted hit box top

  • St.HKIncreased active frames
  • BatteryDischarge.All: Now loses invul if hit is absorbed

  • BatteryDischarge.L/M/HNow has invul against airborne before active frames, adjusted movement
  • BatteryDischarge.EX: Now fully invul (no longer throwable)

GAT

  • TrialsUpdated Easy4, Easy5, Moderate2, Moderate3, Hard1, Hard4, and Hard5
  • TauntUpdated animation, no longer buffs gem
  • Light.Attacks: Can now chain into heavy attacks

  • St.MPRetracted hit box range, removed active state additional hurt box
  • Cr.MK: Now hits against knockdown opponents

  • St.HPAdded additional upper hit box that only works against juggled opponents, decreased dtc advantage on hit
  • St.HKDecreased hit stun / advantage
  • Cr.HKDecreased startup state frames, retracted hit box range, adjusted movement, removed active state additional hurt box
  • Gem.EXAdjusted wall bounce physics
  • Gem.Projectile.L/M: Extended hit box left

  • Gem.Projectile.ExquisiteIncreased model scale
  • Levitate->AirStake.RegularUpdated animation, increased active state frames, retracted hit box range, extended hit box left, removed additional hurt box
  • Levitate->AirStake.EXUpdated animation, increased hits, increased frames between hits, decreased damage, adjusted juggle physics, removed upper hit box, extended hit box top, extended hit box left, retracted hit box right, active state now has a high movement collision box
  • Exquisite: Now a special move, input: HCB.Kick

  • Exquisite.BothDecreased total frames, can now cancel into DTC and Gem, decreased cancel frame
  • Exquisite.EX: Does not remove health

Read the full detail changelog here.

Source

Steam News / 8 April 2025

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