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Steam News23 February 20251y ago

Punch Planet - Version 0.8.2

PUNCH PLANET - VERSION 0.8.2 Version 0.8.2 is now released! Stage Enhancements Arcade Mode Achievements Big Heads Interface Improvements Engine Optimizations Gameplay Updates And More!

In this update15

Full notes

Full Punch Planet - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes16 additions41 changes6 removals
  • Maps
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
  • Balance
changedPUNCH PLANET - VERSION 0.8.2Stage Enhancements
changedPUNCH PLANET - VERSION 0.8.2Interface Improvements
changedPUNCH PLANET - VERSION 0.8.2Engine Optimizations
changedPUNCH PLANET - VERSION 0.8.2Gameplay Updates
addedAll stages have been improvedAdded new assets
addedAll stages have been improvedAdded looping animations

Punch Planet - Early Access changes

changedStage Enhancements
changedInterface Improvements
changedEngine Optimizations
changedGameplay Updates
addedAdded new assets

PUNCH PLANET - VERSION 0.8.2

Version 0.8.2 is now released!

  • Stage Enhancements

  • Arcade Mode

  • Achievements

  • Big Heads

  • Interface Improvements

  • Engine Optimizations

  • Gameplay Updates

  • And More!

Read the full detail changelog here

STAGE ENHANCEMENTS

All stages have been improved

  • Added new assets

  • Added looping animations

  • Added interactable elements that respond to characters (visual only)

  • Added more audio ambience

  • Improved lighting

  • Stages now rotate slightly as characters move towards the corner

Steam post image Steam post image Steam post image Steam post image Steam post image

ARCADE MODE

Added single-player Arcade Mode. Choose a character and fight against a series of more difficult opponents.

  • Match 1-5: Random Opponent

  • Match 6: Mirror Match

  • Match 7: Rival Match

  • Match 8: Boss Match

TRIAL MODE

  • Added completion splash when finishing a trial

  • Improved trial character select menu

ACHIEVEMENTS

  • Added achievements for completing Arcade Mode with each character

  • Added achievements for completing Trial Mode with each character

VERSUS SCREEN

  • Added a versus screen

  • Shows the character and stage match-up while loading

CREDITS SCREEN

  • Added a credits screen

  • Shows after Arcade Mode or from the Extras menu

BIG MODE

Added Big Mode

  • Make characters heads, hands, and feet larger, and their voice boxes smaller

  • Accessible from the graphics menu

  • Does not affect gameplay

ENGINE OPTIMIZATIONS

  • Made a number of engine optimizations under the hood

  • Gameplay should look better and more clear in motion

  • Inputs should feel more crisp

  • Reduced RAM usage

  • Reduced build size

  • Fixed some issues going fullscreen on ultra-widescreen monitors

CPU IMPROVEMENTS

  • Added support to control how much the CPU gets Golden Hits

  • Added support for CPU to use the HTC mechanic

  • Slightly decreased Hard difficulty (no longer 100% block / throw-tech)

  • Added Epic difficulty (100% block / throw-tech / golden hits, faster reaction and action time)

RESET JUGGLES

  • Fixed an issue that blocked cancels that are required to be in a combo from working when causing a juggle reset (end of a combo)

COLLISION BOXES - BODY TYPES

  • Adjusted hurt boxes for body types

  • No longer broken up into Medium / Big / Dog

  • Height and Width now have their own specifications

    • Height: Short / Medium / Tall

    • Width: Thin / Wide / Wider

  • Some characters have been adjusted with this in mind

STANDING NORMALS

  • Inputs on standing normal attacks have been changed to require neutral / forward / backwards

  • Mainly for target combos

    • Roy St.MP->St.HP: cannot press Down+HP and have the St.HP come out

ROY

  • Now considered Medium-Thin (no change)

  • Gunshot.EXDecreased startup frames, increased juggle height
  • Headbutt.L/M/HDecreased knockdown frames

CID

  • Now considered Medium-Thin (no change)

  • Cr.HP.ChargedDecreased block stun and advantage
  • KnifeWheel.AllNow causes a hard knockdown against juggled opponents, can now DTC when hitting against juggled opponents, increased juggle value

TYARA

  • Now considered Tall-Thin (no longer Wide)

  • WarDance.SuperFollowup now uses super scaling, increased recovery frames

DOG

  • Now considered Short-Wider (no change)

AGENT-G

  • Now considered Medium-Wide (no longer Thin)

  • Dash.ForwardIncreased dash distance
  • St.MPDecreased pushback
  • Cr.MPExtended hit box, decreased pushback on hit
  • Cr.HP: Extended initial hit box

  • CrescentKicks.All: Extended initial hit box

  • LunarDisc.L/M/H.ProjectileIncreased hit stun

MAXX

  • Now considered Tall-Wide (no change)

  • HornyToad.AllCan now cancel into an airborne G.A.P (combo only), decreased corner pushback, adjusted juggle, decreased juggle value
  • GroundAndPound.AllDecreased knockdown frames

ARN-01D

  • Now considered Medium-Wide (no longer Thin)

  • TrialsUpdated Hard_04
  • EnergyTurret.All.ProjectileIncreased hit stun

GAT

  • Now considered Tall-Thin (no longer Wide)

  • JugglesIncreased normal attack juggle heights
  • Cr.MKDecreased cancel window
  • St.HPDecreased corner pushback, decreased cancel window
  • Fw.HPDecreased juggle corner pushback
  • Jp.HP: Now cancellable into airborne specials

  • PrismCell.L/M/H.FollowupIncreased followthrough frames
  • PrismCell.All.FollowupIncreased juggle x velocity, increased corner pushback
  • Gem.EXDecreased juggle value
  • GemLancer.SuperDecreased pushback

Read the full detail changelog here.

Source

Steam News / 23 February 2025

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