In this update6
Full notes
Full Punch Planet - Early Access update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Fixes
- Gameplay
Punch Planet - Early Access changes
Version 0.7.3.b is now released! Balance adjusts, fixes, and Vsync!
This patch brings balance changes, bug fixes, and support for in-game vsync.
Read the full detail changelog here.
V-Sync
Added new functionality for supporting in-game vsync. With Vsync enabled, this method now correctly limits the framerate to 60 fps instead of allowing the game to run at whatever your monitor's refresh rate is set to (not ideal). Players should now be able to use Vsync problem-free and produce a silky smooth PP.
Tyara
- Jumps+fixed cancel window to make empty jump into landing moves easier (oversight from active frames reduced)
Agent G
- Fw.MK+slighly adjusted juggle physics so that followup hits more consistent
Maxx
- Fw.HP.Charged+decreased juggle value, +adjusted juggle physics
- Cr.HK-increased juggle value
- HookSwing.EX-decreased damage, +decreased juggle value, -adjusted juggle physics
- HornyToad.All+increased projectile invul
- GAP.L+decreased juggle value
ARN-01D
St.HP: -Now considered a projectile
Jp.HP: -Now considered a projectile
- DiveBomber-Fixed being special cancellable
- RapidTaser.All-adjusted final hit juggle physics
Gat
- Cr.MK-lowered hit box top, -reduced hit box range
Read the full detail changelog here.
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