In this update15
Full notes
Full Punch Planet - Early Access update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Punch Planet - Early Access changes
Version 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates!
This patch brings new costumes for our two latest characters ARN-01D and Gat, a full art / animation update for Dog, and new gameplay balance adjustments.
Read the full detail changelog here.
Costumes
Added new costumes for ARN-01D and Gat
ARN-01D - K-0 Wars
Before they were reprogrammed as civil peace keepers, the ARN Units were created for the frontline of the K-0 Wars. Following the withdrawal of the Galactic Agency from Punch Planet, any surviving ARN Units were repurposed.
Gat - Vizier
Before Gat became the custodian of Punch Planet, it's believed he appeared throughout history to reap from times of chaos. There is much debate as to whether he is truly immortal or using some form of space wizardry to keep himself alive.
Dog - Art / Animation Update
Dog has been taken to the groomer and given a full overhaul on his model and animations, please enjoy a smoother boy. Here are a few of his updated animations in action:
Steam post image Steam post image Steam post image
ATC
Reverted hit stop adjustments to parries
Throws
Decreased hit stop on regular throws
Adjusted grab trade logic to take attack strength into account, makes it so command grabs will beat regular grabs when landing on the same frame.
Meter
No longer start rounds with 1 bar of T-Meter
Juggles
Juggle count now caps at 7
Roy
- Cr.MKRaised extended hurt box top
- St.HKAdjusted followthrough / recovery frames, hurt box now moves downwards
- St.HK.ChargedIncreased hit stop
Cid
- Throw.BackwardsUpdated animation
St.LP: Retracted hit box range
Cr.LP: Retracted hit box range
- St.MP.ChargedIncreased hit stop
- Cr.MP.ChargedIncreased hit stop
- St.HPAdjusted followthrough / recovery frames
- St.HP.ChargedIncreased hit stop
- St.HKAdjusted followthrough / recovery frames
- Cr.HKAdjusted followthrough / recovery frames, retracted hit box top, retracted hit box range
Tyara
St.LP: Now super cancellable, retracted hit box range
Cr.LP: Now super cancellable, retracted hit box range
- Cr.LKUpdated animation, retracted hit box top, retracted active-state hurt box range, extended followthrough-state hurt box range, adjusted followthrough / recovery frames
- Cr.MKUpdated animation, retracted hit box top, adjusted followthrough / recovery frames
- St.MPUpdated animation, broke hit box into three parts and adjusted ranges (moves downwards), adjusted hurt box
- Jp.MPIncreased active frames, extended hit box range, retracted hit box bottom
- Cr.HP.ChargedIncreased hit stop
St.HK: Retracted hit box top, retracted hurt box right
- Cr.HKAdjusted followthrough / recovery frames, retracted followthrough-state hurt box top
Shield.L/M/H: Can now be dash cancelled after banging shield
- Shield.M.FastIncreased block stun / advantage
- Shield.H.FastIncreased block stun / advantage
Break.Your.Bones.All: Now interacts with grab boxes instead of hurt boxes, extended hit box range
- Break.Your.Bones.L/M/HDecreased corner push back
- War.Dance.SuperIncreased startup frames
Meteor.Goddess.Super: Extended hit box range
Dog
- AssetAdded smear system
- AnimationsUpdated all animations
- Terminate.CostumeUpdated costume
- Throw.AirNow has a minimum height requirement on the way down from a jump, retracted hit box range, increased active frames
Agent-G
- Throw.ForwardDecreased knockdown frames, decreased knockback distance
- St.MPAdjusted followthrough / recovery frames
- Cr.MKAdjusted followthrough / recovery frames
Cr.HK: Retracted hit box top
- Crescent.Splits.AllReduced movement distance and range
Maxx
- Cr.LPAdded missing followthrough state hurt box
Cr.MK: Extended hit box range
- Fw.MP.ChargedIncreased hit stop
- Fw.HP.ChargedIncreased hit stop
- Ground.And.Pound.L/M/HIncreased projectile invulnerability
ARN-01D
- CostumesAdded K0-Wars costume
Squat.Kicks: Now special cancellable, extended hurt box top
Cr.LK: Extended hurt box top
Jp.LK: Now reorients on use
St.HK: Retracted hit box range
- Energy.Turret.ProjectileUpdated animation
- Super.Drive.BothIncreased damage
Super.Drive.Grounded: Now uses standing move boxes (should help juggles)
Gat
- CostumesAdded Vizier costume
Normals.Ground: Light attacks no longer chain into Heavy attacks
- Normals.AirLight attacks no longer chain into Heavy attacks, decreased juggle distance, decreased juggle height, decreased corner push back
- Walk.ForwardIncreased move speed
- Dash.BackwardDecreased distance
- Throw.BackwardDecreased juggle value
- St.LKIncreased block stun / advantage
- St.MPIncreased block stun / advantage
- Cr.MPIncreased move distance
Jp.MP: Extended hit box bottom
- St.MKAdjusted movement / hit boxes, hit box now moves farther forward / up during active, increased block stun / advantage
- Cr.MKIncreased damage, increased move distance, extended hit box range
- Coffin.KicksExtended hit box top, all hits now cancellable into Levitate on hit and block, adjusted cancel window into Levitate, adjusted juggle corner push back
- St.HPAdjusted hit box (now moves downwards during active), extended hurt box bottom, increased recovery frames, increased hit stun (decreased advantage), increased block stun / advantage
- Jp.HPDecreased juggle value, fixed late frames being cancellable into Levitate
- St.HKIncreased move distance, extended hurt box top, extended hurt box right, increased recovery frames, increased hit stun / advantage, increased block stun / advantage
- Cr.HKNow super cancellable, decreased recovery frames, increased block advantage
- Prism.Cell.AllRetracted hit box range, increased corner push back, decreased push back on block
- Prism.Cell.M/H/EXIncreased juggle distance, increased knockdown frames
- Prism.Cell.L/M/EXIncreased move distance
- Gem.EXDecreased corner push back
- Gem.ProjectileIncreased hit stop, now destroys if Gat takes damage, decreased startup frames, increased active frames
- Levitate.M/HIncreased horizontal move speed
- Levitate->Air.Reaper.RegularIncreased juggle distance
Levitate->Air.Stake.Both: Now deals damage on block (chip)
- Levitate->Air.State.RegularIncreased hit stun / advantage, increased block stun / advantage, can now cross-up, extended initial hit box left (back)
- Gem.Lancer.SuperDecreased corner push back, reduced second and third projectile spawn position
- Diamond.Maiden.SuperNow hits against knocked down opponents, decreased damage
You can read the full detailed notes here
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