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Steam News30 May 20215y ago

Punch Planet - Version 0.7.2

Version 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates!

In this update15

Full notes

Full Punch Planet - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions56 changes3 removals
  • Balance
  • Gameplay
addedVersion 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates!This patch brings new costumes for our two latest characters ARN-01D and Gat, a full art / animation update for Dog, and new gameplay balance adjustments.
changedVersion 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates!Read the full detail changelog here.
addedCostumesAdded new costumes for ARN-01D and Gat
changedDog - Art / Animation UpdateDog has been taken to the groomer and given a full overhaul on his model and animations, please enjoy a smoother boy. Here are a few of his updated animations in action:
changedThrowsDecreased hit stop on regular throws
changedThrowsAdjusted grab trade logic to take attack strength into account, makes it so command grabs will beat regular grabs when landing on the same frame.

Punch Planet - Early Access changes

addedThis patch brings new costumes for our two latest characters ARN-01D and Gat, a full art / animation update for Dog, and new gameplay balance adjustments.
changedRead the full detail changelog here.
addedAdded new costumes for ARN-01D and Gat
changedDog has been taken to the groomer and given a full overhaul on his model and animations, please enjoy a smoother boy. Here are a few of his updated animations in action:
changedDecreased hit stop on regular throws

Version 0.7.2 is now released! Costumes, a trip to the groomer, and gameplay updates!

This patch brings new costumes for our two latest characters ARN-01D and Gat, a full art / animation update for Dog, and new gameplay balance adjustments.

Read the full detail changelog here.

Costumes

Added new costumes for ARN-01D and Gat

ARN-01D - K-0 Wars

Before they were reprogrammed as civil peace keepers, the ARN Units were created for the frontline of the K-0 Wars. Following the withdrawal of the Galactic Agency from Punch Planet, any surviving ARN Units were repurposed.

Gat - Vizier

Before Gat became the custodian of Punch Planet, it's believed he appeared throughout history to reap from times of chaos. There is much debate as to whether he is truly immortal or using some form of space wizardry to keep himself alive.

Dog - Art / Animation Update

Dog has been taken to the groomer and given a full overhaul on his model and animations, please enjoy a smoother boy. Here are a few of his updated animations in action:

Steam post image Steam post image Steam post image

ATC

  • Reverted hit stop adjustments to parries

Throws

  • Decreased hit stop on regular throws

  • Adjusted grab trade logic to take attack strength into account, makes it so command grabs will beat regular grabs when landing on the same frame.

Meter

  • No longer start rounds with 1 bar of T-Meter

Juggles

  • Juggle count now caps at 7

Roy

  • Cr.MKRaised extended hurt box top
  • St.HKAdjusted followthrough / recovery frames, hurt box now moves downwards
  • St.HK.ChargedIncreased hit stop

Cid

  • Throw.BackwardsUpdated animation
  • St.LP: Retracted hit box range

  • Cr.LP: Retracted hit box range

  • St.MP.ChargedIncreased hit stop
  • Cr.MP.ChargedIncreased hit stop
  • St.HPAdjusted followthrough / recovery frames
  • St.HP.ChargedIncreased hit stop
  • St.HKAdjusted followthrough / recovery frames
  • Cr.HKAdjusted followthrough / recovery frames, retracted hit box top, retracted hit box range

Tyara

  • St.LP: Now super cancellable, retracted hit box range

  • Cr.LP: Now super cancellable, retracted hit box range

  • Cr.LKUpdated animation, retracted hit box top, retracted active-state hurt box range, extended followthrough-state hurt box range, adjusted followthrough / recovery frames
  • Cr.MKUpdated animation, retracted hit box top, adjusted followthrough / recovery frames
  • St.MPUpdated animation, broke hit box into three parts and adjusted ranges (moves downwards), adjusted hurt box
  • Jp.MPIncreased active frames, extended hit box range, retracted hit box bottom
  • Cr.HP.ChargedIncreased hit stop
  • St.HK: Retracted hit box top, retracted hurt box right

  • Cr.HKAdjusted followthrough / recovery frames, retracted followthrough-state hurt box top
  • Shield.L/M/H: Can now be dash cancelled after banging shield

  • Shield.M.FastIncreased block stun / advantage
  • Shield.H.FastIncreased block stun / advantage
  • Break.Your.Bones.All: Now interacts with grab boxes instead of hurt boxes, extended hit box range

  • Break.Your.Bones.L/M/HDecreased corner push back
  • War.Dance.SuperIncreased startup frames
  • Meteor.Goddess.Super: Extended hit box range

Dog

  • AssetAdded smear system
  • AnimationsUpdated all animations
  • Terminate.CostumeUpdated costume
  • Throw.AirNow has a minimum height requirement on the way down from a jump, retracted hit box range, increased active frames

Agent-G

  • Throw.ForwardDecreased knockdown frames, decreased knockback distance
  • St.MPAdjusted followthrough / recovery frames
  • Cr.MKAdjusted followthrough / recovery frames
  • Cr.HK: Retracted hit box top

  • Crescent.Splits.AllReduced movement distance and range

Maxx

  • Cr.LPAdded missing followthrough state hurt box
  • Cr.MK: Extended hit box range

  • Fw.MP.ChargedIncreased hit stop
  • Fw.HP.ChargedIncreased hit stop
  • Ground.And.Pound.L/M/HIncreased projectile invulnerability

ARN-01D

  • CostumesAdded K0-Wars costume
  • Squat.Kicks: Now special cancellable, extended hurt box top

  • Cr.LK: Extended hurt box top

  • Jp.LK: Now reorients on use

  • St.HK: Retracted hit box range

  • Energy.Turret.ProjectileUpdated animation
  • Super.Drive.BothIncreased damage
  • Super.Drive.Grounded: Now uses standing move boxes (should help juggles)

Gat

  • CostumesAdded Vizier costume
  • Normals.Ground: Light attacks no longer chain into Heavy attacks

  • Normals.AirLight attacks no longer chain into Heavy attacks, decreased juggle distance, decreased juggle height, decreased corner push back
  • Walk.ForwardIncreased move speed
  • Dash.BackwardDecreased distance
  • Throw.BackwardDecreased juggle value
  • St.LKIncreased block stun / advantage
  • St.MPIncreased block stun / advantage
  • Cr.MPIncreased move distance
  • Jp.MP: Extended hit box bottom

  • St.MKAdjusted movement / hit boxes, hit box now moves farther forward / up during active, increased block stun / advantage
  • Cr.MKIncreased damage, increased move distance, extended hit box range
  • Coffin.KicksExtended hit box top, all hits now cancellable into Levitate on hit and block, adjusted cancel window into Levitate, adjusted juggle corner push back
  • St.HPAdjusted hit box (now moves downwards during active), extended hurt box bottom, increased recovery frames, increased hit stun (decreased advantage), increased block stun / advantage
  • Jp.HPDecreased juggle value, fixed late frames being cancellable into Levitate
  • St.HKIncreased move distance, extended hurt box top, extended hurt box right, increased recovery frames, increased hit stun / advantage, increased block stun / advantage
  • Cr.HKNow super cancellable, decreased recovery frames, increased block advantage
  • Prism.Cell.AllRetracted hit box range, increased corner push back, decreased push back on block
  • Prism.Cell.M/H/EXIncreased juggle distance, increased knockdown frames
  • Prism.Cell.L/M/EXIncreased move distance
  • Gem.EXDecreased corner push back
  • Gem.ProjectileIncreased hit stop, now destroys if Gat takes damage, decreased startup frames, increased active frames
  • Levitate.M/HIncreased horizontal move speed
  • Levitate->Air.Reaper.RegularIncreased juggle distance
  • Levitate->Air.Stake.Both: Now deals damage on block (chip)

  • Levitate->Air.State.RegularIncreased hit stun / advantage, increased block stun / advantage, can now cross-up, extended initial hit box left (back)
  • Gem.Lancer.SuperDecreased corner push back, reduced second and third projectile spawn position
  • Diamond.Maiden.SuperNow hits against knocked down opponents, decreased damage

You can read the full detailed notes here

Source

Steam News / 30 May 2021

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