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Steam News22 December 20205y ago

Punch Planet - Version 0.6.1

Version 0.6.1 is now released, ARN-01D joins the fight! Read the full detail changelog here.

In this update9

Full notes

Full Punch Planet - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions20 changes4 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedCommand NormalsBackward Heavy Punch: Backward + HP
changedPerformance OptimizationsMade some engine improvements to the projectile, game effect, and sound object caching systems, should improve per-frame performance and rollback performance.
changedInput LeniencyChain: Increased from 4 to 10
fixedTYaraCr.MP: Added standing frames during startup, fixed counter hit giving heavy frame advantage instead of medium
changedTYaraSt.MP: Decreased extended hurt box frames
changedTYaraCr.HP(Charged): Increased juggle value
Chain:410Chain: increased, buff

Punch Planet - Early Access changes

changedBackward Heavy Punch: Backward + HP
changedMade some engine improvements to the projectile, game effect, and sound object caching systems, should improve per-frame performance and rollback performance.
changedChain: Increased from 4 to 10
fixedCr.MP: Added standing frames during startup, fixed counter hit giving heavy frame advantage instead of medium
changedSt.MP: Decreased extended hurt box frames

Version 0.6.1 is now released, ARN-01D joins the fight!

Read the full detail changelog here.

Originally designed for the Sector-K Wars, any surviving ARN units were converted into peace keeping street units by the Galactic Agency. After years of wear and tear, they have developed a reputation for being aggressive and unpredictable.

Move List

Command Normals

  • Backward Medium Punch: Backward + MP

  • Down Backward Medium Punch: Down + Backward + MP

  • Backward Heavy Punch: Backward + HP

  • Squat Kick (Left): Down + LK (After Squat Kick Right)

  • Squat Kick (Right): Down + LK (After Squat Kick Left)

  • Dive Bomber: Down + MK (In Air)

Special Moves

  • Energy Turret: (Charge) Back -> Forward + Punch

  • Rapid Taser: (Charge) Back -> Forward + Kick

  • Orbital Strike: (Charge) Down -> Up + Punch

  • Battery Discharge: (Charge) Down -> Up + Kick

  • Jet Pack (Charge) Back -> Forward + Punch (In Air)

  • Back Boost 2x Kicks (In Air - EX Only)

Super Moves

  • Maximum Thrusters: (Charge) Back -> Forward (x2) + Kick (Grounded + Airborne, Costs 2 Bars)

  • Access Denied: QCFx2 + Punch (Costs 4 Bars)

Performance Optimizations

Made some engine improvements to the projectile, game effect, and sound object caching systems, should improve per-frame performance and rollback performance.

Input Leniency

  • ChainIncreased from 4 to 10

A few characters also received a few balanced adjustments

TYara

  • Cr.MPAdded standing frames during startup, fixed counter hit giving heavy frame advantage instead of medium
  • St.MPDecreased extended hurt box frames
  • Cr.HP(Charged)Increased juggle value
  • St.HKIncreased juggle value
  • Jp.MKFixed counter hit giving heavy frame advantage instead of medium
  • Jp.HKFixed counter hit giving medium frame advantage instead of heavy
  • FlyingGoddess.RegularDecreased juggle value
  • BreakYourBones.AllIncreased damage scaling, increased damage, extended hit box range
  • BreakYourBones.RegularIncreased recovery frames, increased knockdown frames
  • BreakYourBones.EXIncreased juggle value
  • ShieldCharge.Regular.Hold: No longer gains armor initially

  • ShieldCharge.Regular.Fast: No longer gains armor

  • ShieldCharge.Regular.ChargedIncreased armor frames
  • WarDance.SuperIncreased startup animation distance, decreased standing pushback, decreased final hit corner pushback
  • MeteorGoddess.Super: Extended hit box range

Dog

  • St.MKIncreased followthrough frames, decreased advantage
  • St.MK (First Hit)Increased hit stun / advantage, decreased block stun / advantage
  • Cr.HK (Slide)Increased push back on hit
  • PinWheel->Dive.RegularIncreased hit stun, increased block stun
  • Run.EX: Moved up armor start frame

  • Run->Slide.EX: Can no longer DTC on block

  • Run->MidStrike.EX: Can no longer DTC on block

  • Run->LeapStrike.EXIncreased hit stun / advantage
  • Run->StopIncreased recovery

Agent-G

  • Cr.LKDecreased followthrough frames, decreased hit stun, decreased block stun

You can read the full detailed notes here

Source

Steam News / 22 December 2020

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