What changed
0 fixes0 additions1 change0 removals
changedv17-pre11 Changes: - AI is now less aggressive about ordering+stockpiling planes (unless they have the Hoarder trait) - Tweaks to how the used market works. - Can now 'find more planes' to immediately source some extra used planes, which will be extra expensive. - Planes will now sit on the used market for longer before despawning. - Tried to make the 'Models' UI a little clearer. - Plane cost and labor unit cost tweaks - Doubled production line base capacity as well as how much capacity investing provides. - Moderate increase to all plane mile costs. - Moderate decrease to small plane labor unit costs. - Moderate increase to large plane labor unit costs. - New planes - Redone Midvale lineup: PAX-125 (discontinued), PAX-200, PAX-250, PAX-350, PAX-350ER, PAX-600 - Expanded Sawtelle lineup: Atto (discontinued), Pico, Micro - Upgrade changes - Nerfed capacity and range upgrades; capacity now tops out at 107.5% of original capacity, range at 140%. - Cost and build time now usually increases with new blocks. - Maintenance speed has been buffed by 33% - Having a hangar at an airport will boost maintenance speed. Bugfixes: - Fixed bug where production line investment costs were being calculated incorrectly client-side. - Fixed bug where you cannot invest in a production line when it has 200% efficiency. - Fixed bug where when a new model became available, the manufacturer would panic when trying to find a production line for it.
Puffin Planes changes
changedv17-pre11 Changes: - AI is now less aggressive about ordering+stockpiling planes (unless they have the Hoarder trait) - Tweaks to how the used market works. - Can now 'find more planes' to immediately source some extra used planes, which will be extra expensive. - Planes will now sit on the used market for longer before despawning. - Tried to make the 'Models' UI a little clearer. - Plane cost and labor unit cost tweaks - Doubled production line base capacity as well as how much capacity investing provides. - Moderate increase to all plane mile costs. - Moderate decrease to small plane labor unit costs. - Moderate increase to large plane labor unit costs. - New planes - Redone Midvale lineup: PAX-125 (discontinued), PAX-200, PAX-250, PAX-350, PAX-350ER, PAX-600 - Expanded Sawtelle lineup: Atto (discontinued), Pico, Micro - Upgrade changes - Nerfed capacity and range upgrades; capacity now tops out at 107.5% of original capacity, range at 140%. - Cost and build time now usually increases with new blocks. - Maintenance speed has been buffed by 33% - Having a hangar at an airport will boost maintenance speed. Bugfixes: - Fixed bug where production line investment costs were being calculated incorrectly client-side. - Fixed bug where you cannot invest in a production line when it has 200% efficiency. - Fixed bug where when a new model became available, the manufacturer would panic when trying to find a production line for it.
v17-pre11 Changes: - AI is now less aggressive about ordering+stockpiling planes (unless they have the Hoarder trait) - Tweaks to how the used market works. - Can now 'find more planes' to immediately source some extra used planes, which will be extra expensive. - Planes will now sit on the used market for longer before despawning. - Tried to make the 'Models' UI a little clearer. - Plane cost and labor unit cost tweaks - Doubled production line base capacity as well as how much capacity investing provides. - Moderate increase to all plane mile costs. - Moderate decrease to small plane labor unit costs. - Moderate increase to large plane labor unit costs. - New planes - Redone Midvale lineup: PAX-125 (discontinued), PAX-200, PAX-250, PAX-350, PAX-350ER, PAX-600 - Expanded Sawtelle lineup: Atto (discontinued), Pico, Micro - Upgrade changes - Nerfed capacity and range upgrades; capacity now tops out at 107.5% of original capacity, range at 140%. - Cost and build time now usually increases with new blocks. - Maintenance speed has been buffed by 33% - Having a hangar at an airport will boost maintenance speed. Bugfixes: - Fixed bug where production line investment costs were being calculated incorrectly client-side. - Fixed bug where you cannot invest in a production line when it has 200% efficiency. - Fixed bug where when a new model became available, the manufacturer would panic when trying to find a production line for it.