I think that this new update is in a pretty good place. Big thanks to everyone on Steam and especially in the Discord who has provided a lot of feedback on how to polish the new plane ordering mechanics.
Full notes
Full Puffin Planes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions0 changes1 removal
Gameplay
Server
addedI think that this new update is in a pretty good place. Big thanks to everyone on Steam and especially in the Discord who has provided a lot of feedback on how to polish the new plane ordering mechanics. Hopefully this is a step in the right direction. If everything looks good, I will just do a few small tweaks and bugfixes and have the Puffin Planes Planes Update Part 1 out sometime in May.
addedv17-pre9 Changes: - The "production line" concept has been partially split off into the "orders" concept. - You can now only order the latest block of a given plane. - Older blocks will be "retired" after all outstanding orders have been completed. - Manufacturers will prioritize finishing outstanding orders for older blocks before moving on to newer ones.
addedRemoved the priority queue, replacing it with a new 'Priority Deal' mechanic. Priority Deals are first-come-first-serve and result in any existing orders being moved up in the queue rather than being put into a separate queue.
fixedProduction lines now live on the Investment page. - Production lines now have cities and randomly generated names. - New blocks are now developed much more slowly. - Retrofitting planes now costs more miles and service points. - Lowered passenger spawning. - Optimized passenger spawning. - Balanced maintenance tiers; 2x maintenance now doesn't kick in until planes are 50 quarters old. - Roebling speed now starts at 1900 kph up from 1250 kph. Bugfixes: - Fixed some bugs with the client panicking when an unowned plane is destroyed. - AI now take into account how many planes they have already ordered when deciding whether or not to order more planes (derp). - Fixed bug where AI would refuse to buy planes mid-late game. - Fixed bug where locked airplane models would show on the block upgrade research page. - Fixed bug where manufacturers might keep infinitely inflating the projected cost of a new production line and never actually build one.
removedv17-pre8 Features: - Now receive a notification once per quarter about your old planes. - Optimized passenger spawning. Passengers now spawn less frequently, and in larger batches. The overall behavior should probably be the same, just a bit coarser. - Reworked Policies window. Removed aircraft policies and tried to merge some of them into airline policies. - Bold orange text that lets you know that you will overwrite your other choice when switching between conflicting policies. Changes: - Unified dropdowns for sorting airplanes across network overview and flight assignment windows.
Puffin Planes changes
addedI think that this new update is in a pretty good place. Big thanks to everyone on Steam and especially in the Discord who has provided a lot of feedback on how to polish the new plane ordering mechanics. Hopefully this is a step in the right direction. If everything looks good, I will just do a few small tweaks and bugfixes and have the Puffin Planes Planes Update Part 1 out sometime in May.
addedv17-pre9 Changes: - The "production line" concept has been partially split off into the "orders" concept. - You can now only order the latest block of a given plane. - Older blocks will be "retired" after all outstanding orders have been completed. - Manufacturers will prioritize finishing outstanding orders for older blocks before moving on to newer ones.
addedRemoved the priority queue, replacing it with a new 'Priority Deal' mechanic. Priority Deals are first-come-first-serve and result in any existing orders being moved up in the queue rather than being put into a separate queue.
fixedProduction lines now live on the Investment page. - Production lines now have cities and randomly generated names. - New blocks are now developed much more slowly. - Retrofitting planes now costs more miles and service points. - Lowered passenger spawning. - Optimized passenger spawning. - Balanced maintenance tiers; 2x maintenance now doesn't kick in until planes are 50 quarters old. - Roebling speed now starts at 1900 kph up from 1250 kph. Bugfixes: - Fixed some bugs with the client panicking when an unowned plane is destroyed. - AI now take into account how many planes they have already ordered when deciding whether or not to order more planes (derp). - Fixed bug where AI would refuse to buy planes mid-late game. - Fixed bug where locked airplane models would show on the block upgrade research page. - Fixed bug where manufacturers might keep infinitely inflating the projected cost of a new production line and never actually build one.
removedv17-pre8 Features: - Now receive a notification once per quarter about your old planes. - Optimized passenger spawning. Passengers now spawn less frequently, and in larger batches. The overall behavior should probably be the same, just a bit coarser. - Reworked Policies window. Removed aircraft policies and tried to merge some of them into airline policies. - Bold orange text that lets you know that you will overwrite your other choice when switching between conflicting policies. Changes: - Unified dropdowns for sorting airplanes across network overview and flight assignment windows.
I think that this new update is in a pretty good place. Big thanks to everyone on Steam and especially in the Discord who has provided a lot of feedback on how to polish the new plane ordering mechanics. Hopefully this is a step in the right direction. If everything looks good, I will just do a few small tweaks and bugfixes and have the Puffin Planes Planes Update Part 1 out sometime in May.
v17-pre9 Changes: - The "production line" concept has been partially split off into the "orders" concept. - You can now only order the latest block of a given plane. - Older blocks will be "retired" after all outstanding orders have been completed. - Manufacturers will prioritize finishing outstanding orders for older blocks before moving on to newer ones.
Removed the priority queue, replacing it with a new 'Priority Deal' mechanic. Priority Deals are first-come-first-serve and result in any existing orders being moved up in the queue rather than being put into a separate queue.
Production lines now live on the Investment page. - Production lines now have cities and randomly generated names. - New blocks are now developed much more slowly. - Retrofitting planes now costs more miles and service points. - Lowered passenger spawning. - Optimized passenger spawning. - Balanced maintenance tiers; 2x maintenance now doesn't kick in until planes are 50 quarters old. - Roebling speed now starts at 1900 kph up from 1250 kph. Bugfixes: - Fixed some bugs with the client panicking when an unowned plane is destroyed. - AI now take into account how many planes they have already ordered when deciding whether or not to order more planes (derp). - Fixed bug where AI would refuse to buy planes mid-late game. - Fixed bug where locked airplane models would show on the block upgrade research page. - Fixed bug where manufacturers might keep infinitely inflating the projected cost of a new production line and never actually build one.
v17-pre8 Features: - Now receive a notification once per quarter about your old planes. - Optimized passenger spawning. Passengers now spawn less frequently, and in larger batches. The overall behavior should probably be the same, just a bit coarser. - Reworked Policies window. Removed aircraft policies and tried to merge some of them into airline policies. - Bold orange text that lets you know that you will overwrite your other choice when switching between conflicting policies. Changes: - Unified dropdowns for sorting airplanes across network overview and flight assignment windows.