I've been busy but managed to eke out some bugfixes this week as well as a change to seating layouts that I've been mulling in my head for a while.
Full notes
Full Puffin Planes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Gameplay
UI and audio
changedI've been busy but managed to eke out some bugfixes this week as well as a change to seating layouts that I've been mulling in my head for a while. See the picture above--the idea is that casual players will now usually pick one of the 3 default seat classes, but experienced players will be able to min-max as they please using the same percentage mechanics that I have received a lot of positive feedback on.
addedAs always, I'd like to thank everyone for all the feedback I've received. I look forward to going through all of it over the next few weeks as I seek to polish the new mechanics that I've added for the Puffin Planes Planes Update.
fixedv17-pre5 Changes: - Seating layouts have been given a casual makeover ; you can still access the precise sliders by clicking on 'Custom', but more casual players will probably just use one of the main presets in the flight GUI. Bugfixes: - Fixed bug where you could not change just the next stop pax threshold or wait time after making a plane. - Fixed bug where you could not buy out another airline. - Fixed bug where the world would disappear if you tried to play alone. - Fixed bug where the AI would not buy new planes in Creative mode. - Fixed bug where you did not get miles when you sold a plane. - Fixed bug where you cannot start any route if you have negative miles. - Fixed bug where you could not evict another airline. - Fixed bug where AI revoking codeshares would not work properly. - Fixed bug where AI plane orders would not get transferred to you when you buy them out. - Fixed bug where you cannot retrofit older aircraft. - Fixed bug with flight plan GUI route item arrows showing float max value. - Fixed bug with long runways not being taken into account in some circumstances. - Fixed bug where plane tooltips would not show the proper number of seats for each class if changed.
Puffin Planes changes
changedI've been busy but managed to eke out some bugfixes this week as well as a change to seating layouts that I've been mulling in my head for a while. See the picture above--the idea is that casual players will now usually pick one of the 3 default seat classes, but experienced players will be able to min-max as they please using the same percentage mechanics that I have received a lot of positive feedback on.
addedAs always, I'd like to thank everyone for all the feedback I've received. I look forward to going through all of it over the next few weeks as I seek to polish the new mechanics that I've added for the Puffin Planes Planes Update.
fixedv17-pre5 Changes: - Seating layouts have been given a casual makeover ; you can still access the precise sliders by clicking on 'Custom', but more casual players will probably just use one of the main presets in the flight GUI. Bugfixes: - Fixed bug where you could not change just the next stop pax threshold or wait time after making a plane. - Fixed bug where you could not buy out another airline. - Fixed bug where the world would disappear if you tried to play alone. - Fixed bug where the AI would not buy new planes in Creative mode. - Fixed bug where you did not get miles when you sold a plane. - Fixed bug where you cannot start any route if you have negative miles. - Fixed bug where you could not evict another airline. - Fixed bug where AI revoking codeshares would not work properly. - Fixed bug where AI plane orders would not get transferred to you when you buy them out. - Fixed bug where you cannot retrofit older aircraft. - Fixed bug with flight plan GUI route item arrows showing float max value. - Fixed bug with long runways not being taken into account in some circumstances. - Fixed bug where plane tooltips would not show the proper number of seats for each class if changed.
I've been busy but managed to eke out some bugfixes this week as well as a change to seating layouts that I've been mulling in my head for a while. See the picture above--the idea is that casual players will now usually pick one of the 3 default seat classes, but experienced players will be able to min-max as they please using the same percentage mechanics that I have received a lot of positive feedback on.
As always, I'd like to thank everyone for all the feedback I've received. I look forward to going through all of it over the next few weeks as I seek to polish the new mechanics that I've added for the Puffin Planes Planes Update.
v17-pre5 Changes: - Seating layouts have been given a casual makeover; you can still access the precise sliders by clicking on 'Custom', but more casual players will probably just use one of the main presets in the flight GUI. Bugfixes: - Fixed bug where you could not change just the next stop pax threshold or wait time after making a plane. - Fixed bug where you could not buy out another airline. - Fixed bug where the world would disappear if you tried to play alone. - Fixed bug where the AI would not buy new planes in Creative mode. - Fixed bug where you did not get miles when you sold a plane. - Fixed bug where you cannot start any route if you have negative miles. - Fixed bug where you could not evict another airline. - Fixed bug where AI revoking codeshares would not work properly. - Fixed bug where AI plane orders would not get transferred to you when you buy them out. - Fixed bug where you cannot retrofit older aircraft. - Fixed bug with flight plan GUI route item arrows showing float max value. - Fixed bug with long runways not being taken into account in some circumstances. - Fixed bug where plane tooltips would not show the proper number of seats for each class if changed.