Full notes
Full PsychWorld update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
PsychWorld changes
General Changes:
Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe
Changed recipe of Ladders and Nails and boards to make them much more easily obtainable
Introduced Eyescream enemy
Introduced Tweaker enemy
Redesigned the catacombs
Added music to the main menu
Added footstep sfx
Visual and User Interface Changes:
Removed the leaderboards from the main menu and put in patch notes
Fixed bug where you can't scroll to switch hotbar slots while you have the recipes tab open
Made it so you can shift click from the crafting menu into the inventory
Fixed a bug where you could store items in the crafting menu by hitting escape instead of tab to exit the inventory
Changed the font on the main menu
Gameplay Mechanics, Balancing, and Bugfixes:
Fixed a major bug where you can't buy anything without triggering the anticheat
Changed sceptre and reinforced sceptre to make them cleave through a target, meaning they now hit a total of 2 targets per projectile. Reinforced sceptre now does more damage than the normal sceptre.
Chris Tall golem attack speed 1 second --> 2 seconds
Added a variable first_hit_speed to EnemyBaseClass for use with characters who hit faster on their first attack than their subsequent attacks.
Jack Lumber's vision range reduced, to encourage a defensive playstyle against them
Removed levels from enemies
Enemies now spawn off-screen and will no longer spawn directly on top of you
You can now run significantly farther away from enemies before they despawn
The enemy cap has been raised 5 --> 15
Raised the stack limit of various items to 999 (Nails, Screws, Seeds, Logs)
Technical and System Changes
On the backend added a new tile manager script, currently used for eyescream cone ground detection, but later will be used for farming and other constant checks
Fixed enemy hurt sfx
Added a signal finished_spawning_in to EnemyBaseClass for use with characters who have spawn animations.
Quality of Life and Miscellaneous:
Fixed a bug where crafting didn't check the amount of items you put in, so you can no longer craft with just one of each required item
Fixed a bug where you could name worlds using blank characters and other invalid characters
Fixed a bug where enemies could spawn in the ground immediately upon starting a new world
Fixed a bug where professor jitters could sometimes spawn 2 times in the same world
Miscellaneous
Completely remade the enemy spawner system
Moved the file save path to the same folder as the exe
Fixed a bug that caused the game to crash on Linux when generating a world
Sceptre knockback 2000 --> 500
Sceptre projectile knockback now based on the direction the projectile came from
Ladders now craft 4 at a time instead of 1
Source
Changelog.gg summarizes and formats this update. How we read updates.
