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Steam News18 April 20242y ago

New Enemies and Stuff!

General Changes: Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe Changed recipe of Ladders and Nails and boards to make them much more easily obtainable Introduced Eyescream enemy Introduced Tweaker enemy Redesign

Full notes

Full PsychWorld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions10 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
changedGeneral Changes:Changed recipe of Ladders and Nails and boards to make them much more easily obtainable
addedGeneral Changes:Introduced Eyescream enemy
addedGeneral Changes:Introduced Tweaker enemy
addedGeneral Changes:Added music to the main menu
addedGeneral Changes:Added footstep sfx
removedVisual and User Interface Changes:Removed the leaderboards from the main menu and put in patch notes

PsychWorld changes

changedChanged recipe of Ladders and Nails and boards to make them much more easily obtainable
addedIntroduced Eyescream enemy
addedIntroduced Tweaker enemy
addedAdded music to the main menu
addedAdded footstep sfx

General Changes:

  • Mana Crystal Infused Pickaxe --> Mana Crystal Pickaxe

  • Changed recipe of Ladders and Nails and boards to make them much more easily obtainable

  • Introduced Eyescream enemy

  • Introduced Tweaker enemy

  • Redesigned the catacombs

  • Added music to the main menu

  • Added footstep sfx

Visual and User Interface Changes:

  • Removed the leaderboards from the main menu and put in patch notes

  • Fixed bug where you can't scroll to switch hotbar slots while you have the recipes tab open

  • Made it so you can shift click from the crafting menu into the inventory

  • Fixed a bug where you could store items in the crafting menu by hitting escape instead of tab to exit the inventory

  • Changed the font on the main menu

Gameplay Mechanics, Balancing, and Bugfixes:

  • Fixed a major bug where you can't buy anything without triggering the anticheat

  • Changed sceptre and reinforced sceptre to make them cleave through a target, meaning they now hit a total of 2 targets per projectile. Reinforced sceptre now does more damage than the normal sceptre.

  • Chris Tall golem attack speed 1 second --> 2 seconds

  • Added a variable first_hit_speed to EnemyBaseClass for use with characters who hit faster on their first attack than their subsequent attacks.

  • Jack Lumber's vision range reduced, to encourage a defensive playstyle against them

  • Removed levels from enemies

  • Enemies now spawn off-screen and will no longer spawn directly on top of you

  • You can now run significantly farther away from enemies before they despawn

  • The enemy cap has been raised 5 --> 15

  • Raised the stack limit of various items to 999 (Nails, Screws, Seeds, Logs)

Technical and System Changes

  • On the backend added a new tile manager script, currently used for eyescream cone ground detection, but later will be used for farming and other constant checks

  • Fixed enemy hurt sfx

  • Added a signal finished_spawning_in to EnemyBaseClass for use with characters who have spawn animations.

Quality of Life and Miscellaneous:

  • Fixed a bug where crafting didn't check the amount of items you put in, so you can no longer craft with just one of each required item

  • Fixed a bug where you could name worlds using blank characters and other invalid characters

  • Fixed a bug where enemies could spawn in the ground immediately upon starting a new world

  • Fixed a bug where professor jitters could sometimes spawn 2 times in the same world

Miscellaneous

  • Completely remade the enemy spawner system

  • Moved the file save path to the same folder as the exe

  • Fixed a bug that caused the game to crash on Linux when generating a world

  • Sceptre knockback 2000 --> 500

  • Sceptre projectile knockback now based on the direction the projectile came from

  • Ladders now craft 4 at a time instead of 1

Source

Steam News / 18 April 2024

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