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Steam News21 November 20232y ago

Slow and Steady Wins the Race

General Changes: Added a new "Long Hair" character customization option. Added keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu.

Full notes

Full PsychWorld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes28 additions23 changes5 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Compatibility
addedGeneral Changes:Added a new "Long Hair" character customization option.
addedGeneral Changes:Added keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu.
addedGeneral Changes:Added some new cheat-only (mainly for testing) items such as the Home Protection Sword.
addedGeneral Changes:Added a new "Save" button to the pause menu, so you no longer have to wait for autosaves or quit the game to save.
addedGeneral Changes:Added more Rich Presence options to Discord & Steam.
addedGeneral Changes:Added a new starter house.
Added levels15Added levels increased, buff

PsychWorld changes

addedAdded a new "Long Hair" character customization option.
addedAdded keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu.
addedAdded some new cheat-only (mainly for testing) items such as the Home Protection Sword.
addedAdded a new "Save" button to the pause menu, so you no longer have to wait for autosaves or quit the game to save.
addedAdded more Rich Presence options to Discord & Steam.

General Changes:

  • Added a new "Long Hair" character customization option.

  • Added keybinds to use buttons on certain menus, e.g., hitting ESC to return to the menu from the Settings menu.

  • Added some new cheat-only (mainly for testing) items such as the Home Protection Sword.

  • Added a new "Save" button to the pause menu, so you no longer have to wait for autosaves or quit the game to save.

  • Added more Rich Presence options to Discord & Steam.

  • Added a new starter house.

  • Added icons to indicate autosaving and the waypoint marker.

  • Added an icon to indicate when the game is autosaving.

  • Added a background image to the menu.

  • Added a new lamp to indicate where the player & Professor Jitters will spawn by default.

  • Removed the "Save World During Save" experimental setting.

  • Removed the Forge block.

  • Removed the Crate block.

  • Temporarily removed door blocks.

  • Bricks may now only be mined with a Mana Crystal or higher tier pickaxe.

  • Changed the description of the Home Protection Sword: "More American than a 9mm handgun!" --> "Smallest blade in London."

  • Changed the description of the Blicky: "Nothing is more American than a 9mm handgun!" --> "Watch where you aim!"

  • Changed certain textboxes/buttons to make fonts & font styles more consistent across the game.

Visual and User Interface Changes:

  • Remade various textures.

  • Remade the American flag texture on the menu.

  • Redesigned the menu layout.

  • Redesigned the world creation menu.

  • Redesigned the pause menu, featuring character art, both added and unadded.

  • New screen to show progress when a world is being created/loading.

  • Remade trees.

Gameplay Mechanics, Balancing, and Bugfixes:

  • Fixed save system not saving currencies.

  • Fixed button focus issues.

  • Fixed issues causing items to sometimes be transparent and have the ability to be dropped infinitely.

  • Fixed some issues with breaking blocks causing lag spikes.

  • Fixed some issues with autosaving causing long-lasting lag spikes.

  • Fixed various bugs pertaining to the leaderboards.

  • Fixed some bugs where you could hold multiple items at once.

  • Fixed various duplication glitches.

  • Fixed some crashes with trying to swap items in the trash slot.

  • Higher tiers of pickaxes now mine faster as intended.

  • Saving and loading the game is now much faster.

  • Game now runs smoother.

  • Balanced ore spawn rates.

  • Balanced item stack limits.

  • Caves now spawn much farther down.

  • Reworked the catacomb structures to line the "middle" of the world.

  • Enemies now despawn farther off screen.

  • Added a world border that the camera/player should not be able to escape from.

  • Added more recipes, some of which are used to craft new items.

  • Nerfed the health of AHPG: 2500 --> 1500.

  • Added 3 new weapons, including the first ranged weapons.

Technical and System Changes:

  • Added levels 1 to 5 for Jack Lumber, each level increases strength and health.

  • Remade world generation system (worlds are now loaded/created much faster and are much larger).

  • Remade cave generation system; caves will now be much larger and connect smoother, reducing floating blocks.

  • Remade much of the player controller.

  • Remade Jack Lumber AI.

  • Remade the developer/beta testing map.

  • Remade the default enemy AI/enemy controller script.

  • Remade the item system.

  • Changed how the block id system works.

  • Temporarily hid 'Luck' stat.

  • Added support for the Steam Inventory system (although it is currently unused).

  • Added a bunch of networking features in the backend to potentially add multiplayer functionality in the future.

  • Added backend functionality for Quests.

  • Added hit chance to certain weapons/attacks. This is for both the player and the enemies.

  • Added platforms and one-way collision support.

  • Moved the world/character save locations.

Quality of Life and Miscellaneous:

  • Made the game less pixelated; this makes the rotation of sprites look far smoother than before.

  • Added new console command "god" to enable godmode.

  • Failing a boss encounter will now reset the boss. AHPG will place his spawner block back as it was once he is reset.

  • Added player invulnerability frames.

  • Added knockback to player and enemies when being hit by a melee weapon.

  • Added limits to how far you can turn your head.

  • Added stuns to enemies and the player.

  • Made buttons to cycle through the leaderboards on the main menu.

  • Made the game no longer fullscreen if you had the setting to fullscreen turned on and exited to the menu from a world.

  • Made it so you can now delete saved worlds.

Closing Notes:

Many of these updates were backend changes, ensuring that content will be made smoother/faster/better in the future. These updates take a lot of time to make and we want to ensure that they are at peak quality. There are also various other bugfixes/other additions/removals that are not listed here.

Source

Steam News / 21 November 2023

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