In this update5
Full notes
Full PsychWorld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Maps
- Compatibility
PsychWorld changes
New Features
Added crate blocks
Added the forge & recipes to allow the player to craft items
Added Chris Tall Golem
Added shift clicking to inventory
Added manually dropping items
Added a settings menu for keybindings
Added Mimike (so far only in tutorial which is coming soon)
Added a title to Professor Jitters's market
Added a visual for the xp / level stats
Added player respawning functionality
Added new Professor Jitters voice lines
Added new items, some of which only obtainable through cheats menu
Added a few more items to the shop
Added slabs & double slabs
Added waypoint blocks and an arrow on the HUD to point at the closest one
Added a cooldown to healing with Hydrocodone
Added a timer to be able to pick up dropped items, for normally dropped items it's instant
Added a pause menu
Added French localization option
Added new ores/bars/crystals, as well as their corresponding pickaxes
Added character customization
Added a credits menu (credit to Hunter LePage for adding this)
Added an "Enemies Killed" leaderboard
Added a cheats menu
Added more settings to the world generation menu
Added a console (default keybinding is \)
Added a dev testing map (console command is devmap)
Added a command to list all of the currently available recipes in the game (console command is recipes)
Added more variations of hills and trees
Added music to the game
Added Steam Cloud functionality (currently for saving your keybindings)
Added Discord Rich Presence
Added Steam Rich Presence functionality
Added more achievements
Added animations
Added a background
Added a timer to be able to pick up dropped items, for normally dropped items it's instant but for manually dropped items its 1 second
Bugfixes & Reworks
Fixed SteamOS / Linux paths & Made the game files smaller
Fixed bug where seeds could be placed anywhere to spawn grass, instead of just on dirt/soil
updated grass & dirt textures, more texture updates soon
Fixed a bug where enemies could spawn in the ground
Fixed a bug where enemies would disappear too fast when leaving the player's view
Fixed a bug where you could click to the left or right of Professor Jitters to open the shop
Fixed a bug where you could not break waypoint blocks / crates
Fixed a bug where grass could spawn under dirt
Fixed a bug where seeds could be placed infinitely far away
Made Professor Jitters look away from player at all times
Made clicking on a stack of items while holding a stack of items merge the items in your cursor instead of in the slot
Made log blocks solid
Made tooltips show up faster
Made a very streamlined system for adding blocks/items (modded item support with the workshop is planned to come very soon)
Made hit speed vary depending on the tool you're using
Nerfs
Nerfed the jump height of jack lumber
Nerfed the hit speed of jack lumber (1 sec --> 1.5 sec)
Miscellaneous Changes
Repriced most items in the shop
Changed trees to have background logs that are thinner
Changed the door to not break instantly to be more consistent with other blocks
Improved world generation
Inverted the hotbar scrolling direction
Overhauled the main menu
Check out the official gameplay trailer!
Source
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