HomeGamesUpdatesPricingMethodology
Steam News3 February 20179y ago

First Update!

Hello, I'm glad to be releasing this first update to Psyche Soldier VR. It is a minor update, containing some much needed balance changes and a lot of bug fixes.

Full notes

Full Psyche Soldier VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I'm glad to be releasing this first update to Psyche Soldier VR. It is a minor update, containing some much needed balance changes and a lot of bug fixes. The shield artwork has been completely reworked, the background art polished, and there have been some improvements to the menu area such as liquid in the jars to indicate mission progress based on difficulty completed. The menu tutorial has also been altered to be more helpful and clear. The dog "fetch" pathing is significantly improved... yes, you can play fetch with a dog in the menu area :) There have also been some small additions to various UI screens to provide more information, for example, the controls screen now shows that the Spotlight ability slows down enemies. Lots of these things will continue to be improved and refined. Aside from the bug fixes and the dog pathing, these changes are all in response to the feedback that I received. I also took to heart the review that the first early access release version of this game received. I appreciate constructive criticism, and as a direct result of the review feedback, I have created plans to add 4 new player abilities which were not originally slated. And as said above, the menu tutorial has been made more clear. I also have a gameplay tutorial planned, which will be its own playable mission, although, logistically, that tutorial will be several releases down the road. And just to be clear about who Single Step Games is currently... I am a sole developer and this is my first independent game on Steam. It's just me. I am not some massive company that's out to steal your money and run. I am a gamer who loves making games for people to enjoy, and I will finish this game. I am diligently working to fix, improve, and expand this game as much as possible. I hope my position, drive, and the road map for this game are clear. Any questions, thoughts, constructive criticism, or suggestions, I'd love to hear them and will respond as transparently as possible. Again, this release is just the first minor update. There are tons of additions and improvements still to come! Mastakwaa

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello, I'm glad to be releasing this first update to Psyche Soldier VR. It is a minor update, containing some much needed balance changes and a lot of bug fixes. The shield artwork has been completely reworked, the background art polished, and there have been some improvements to the menu area such as liquid in the jars to indicate mission progress based on difficulty completed. The menu tutorial has also been altered to be more helpful and clear. The dog "fetch" pathing is significantly improved... yes, you can play fetch with a dog in the menu area :) There have also been some small additions to various UI screens to provide more information, for example, the controls screen now shows that the Spotlight ability slows down enemies. Lots of these things will continue to be improved and refined. Aside from the bug fixes and the dog pathing, these changes are all in response to the feedback that I received. I also took to heart the review that the first early access release version of this game received. I appreciate constructive criticism, and as a direct result of the review feedback, I have created plans to add 4 new player abilities which were not originally slated. And as said above, the menu tutorial has been made more clear. I also have a gameplay tutorial planned, which will be its own playable mission, although, logistically, that tutorial will be several releases down the road. And just to be clear about who Single Step Games is currently... I am a sole developer and this is my first independent game on Steam. It's just me. I am not some massive company that's out to steal your money and run. I am a gamer who loves making games for people to enjoy, and I will finish this game. I am diligently working to fix, improve, and expand this game as much as possible. I hope my position, drive, and the road map for this game are clear. Any questions, thoughts, constructive criticism, or suggestions, I'd love to hear them and will respond as transparently as possible. Again, this release is just the first minor update. There are tons of additions and improvements still to come! Mastakwaa

Source

Steam News / 3 February 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.