HomeGamesUpdatesPricingMethodology
Steam News7 October 20178y ago

Patch 0.8 - Oculus Touch Support, Endurance Unlocked, and Boss Nerfs!

GDEX Game Convention feedback was overwhelmingly positive! People who played the game found it to be very dynamic and entertaining :) Several people came back and waited in line to play it multiple times!

Full notes

Full Psyche Soldier VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedGDEX Game Convention feedback was overwhelmingly positive! People who played the game found it to be very dynamic and entertaining :) Several people came back and waited in line to play it multiple times! One kid even came back to play it 6 times!! And thanks to his feedback, boss health is getting nerfed some! There was also requests for Oculus Touch support, as well as direct access to Endurance mode. And I'm glad to say those have been added in this build! Full list of additions and changes below. Additions: - Oculus Touch controls support - Oculus Touch controllers are now in the Tutorial - Oculus Touch controller images display on the Controls UI Changes: - Endurance mode is now available once the Tutorial has been completed - Achievement, Upgrade, and Scoreboard tip panels now have an easier to read font - Reduced boss health by 5% - Increased boss health scaling in Easy difficulty by 5% (Easy boss health is essentially unchanged, this just counters the overall boss health reduction which was aimed at Normal difficulty and higher) - Reduced boss health scaling in Mentalist difficulty by 5% and Psychonaut difficulty by 15% - Reduced tough shadow creature health scaling in Psychonaut difficulty by 5% - Shadow creature shoot delay in Psychonaut difficulty is now 10% longer - Shadow creature beam delay in Psychonaut difficulty is now 15% longer Everything planned is now in the game! Next patch will include polish and balance changes, so please share your thoughts! MastaKwaa

Psyche Soldier VR changes

addedGDEX Game Convention feedback was overwhelmingly positive! People who played the game found it to be very dynamic and entertaining :) Several people came back and waited in line to play it multiple times! One kid even came back to play it 6 times!! And thanks to his feedback, boss health is getting nerfed some! There was also requests for Oculus Touch support, as well as direct access to Endurance mode. And I'm glad to say those have been added in this build! Full list of additions and changes below. Additions: - Oculus Touch controls support - Oculus Touch controllers are now in the Tutorial - Oculus Touch controller images display on the Controls UI Changes: - Endurance mode is now available once the Tutorial has been completed - Achievement, Upgrade, and Scoreboard tip panels now have an easier to read font - Reduced boss health by 5% - Increased boss health scaling in Easy difficulty by 5% (Easy boss health is essentially unchanged, this just counters the overall boss health reduction which was aimed at Normal difficulty and higher) - Reduced boss health scaling in Mentalist difficulty by 5% and Psychonaut difficulty by 15% - Reduced tough shadow creature health scaling in Psychonaut difficulty by 5% - Shadow creature shoot delay in Psychonaut difficulty is now 10% longer - Shadow creature beam delay in Psychonaut difficulty is now 15% longer Everything planned is now in the game! Next patch will include polish and balance changes, so please share your thoughts! MastaKwaa

GDEX Game Convention feedback was overwhelmingly positive! People who played the game found it to be very dynamic and entertaining :) Several people came back and waited in line to play it multiple times! One kid even came back to play it 6 times!! And thanks to his feedback, boss health is getting nerfed some! There was also requests for Oculus Touch support, as well as direct access to Endurance mode. And I'm glad to say those have been added in this build! Full list of additions and changes below. Additions:

  • Oculus Touch controls support
  • Oculus Touch controllers are now in the Tutorial

Oculus Touch controller images display on the Controls UI Changes: - Endurance mode is now available once the Tutorial has been completed - Achievement, Upgrade, and Scoreboard tip panels now have an easier to read font - Reduced boss health by 5% - Increased boss health scaling in Easy difficulty by 5% (Easy boss health is essentially unchanged, this just counters the overall boss health reduction which was aimed at Normal difficulty and higher) - Reduced boss health scaling in Mentalist difficulty by 5% and Psychonaut difficulty by 15% - Reduced tough shadow creature health scaling in Psychonaut difficulty by 5% - Shadow creature shoot delay in Psychonaut difficulty is now 10% longer - Shadow creature beam delay in Psychonaut difficulty is now 15% longer Everything planned is now in the game! Next patch will include polish and balance changes, so please share your thoughts! MastaKwaa

Source

Steam News / 7 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.