HomeGamesUpdatesPricingMethodology
Steam News24 August 20241y ago

Tutorial

It turned out that new players still have problems understanding the geometries of PSolTrix, especially that the spheres consist of many rows/shells/layers.

Full notes

Full PSolTrix update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedIt turned out that new players still have problems understanding the geometries of PSolTrix, especially that the spheres consist of many rows/shells/layers. The update contains several changes that will, hopefully, give people a better understanding of what is going on:
changedText position and size in tutorial is adjusted correctly, when the camera distance is changed in the menu.
changedAdjustment of ui-positions, if Dotris or Icotris scene is shown inside the menu. Basically, the ui is moved out of the way a bit, to improve visibility of the parts that can be adjusted in the given menu.

It turned out that new players still have problems understanding the geometries of PSolTrix, especially that the spheres consist of many rows/shells/layers. The update contains several changes that will, hopefully, give people a better understanding of what is going on:

  • The different layers of the falling pieces/tetrominos are now rendered with a gap between them. I hope this will illustrate the different layers more clearly. There is also a slider in the menu to adjust the size of that gap.

  • Adjustment of initial parameters for visualization of piece.

  • If a piece is placed wrongly during the tutorial the camera will rotate more, to give players a better view of what went wrong.

  • There is an extra step in the tutorial, showing an animation of the different layers.

  • The transition from piece to tile-on-field is slowed down in the tutorial, to give players a better visualization of the relationship between piece and field.

Additionally, there are these additions:

  • Text position and size in tutorial is adjusted correctly, when the camera distance is changed in the menu.

  • Adjustment of ui-positions, if Dotris or Icotris scene is shown inside the menu. Basically, the ui is moved out of the way a bit, to improve visibility of the parts that can be adjusted in the given menu.

  • Dotris/Icotris scene is faded towards black if it is shown in menu and menu-text is shown in front of it. This improves readability of menu-text, if it hovers over a Tris-scene.

  • Removal of "Merge Rows" option in menu. The visual difference is so minimal, that it isn't necessary.

  • Minor change to colors of "flow-background" in menu. Background colors and colors of text are different, now, which improves readability.

Source

Steam News / 24 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.