HomeGamesUpdatesPricingMethodology
Steam News21 March 20242y ago

Devlog 3 - Gone gold

It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete.

Full notes

Full Pseudo-Haunting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedIt’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster.
addedDoors now have a slight glow effect so they are easier to see.

It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster.

So, what now?

Testing, duh.

So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April.

Miscellaneous changes:

  • Doors now have a slight glow effect so they are easier to see.

  • Interactable buttons are now white instead of black so they are easier to see.

Source

Steam News / 21 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.