Full notes
Full Pseudo-Haunting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, so I’ll just say it involves the only thing scarier than a good monster design: an invisible monster.
So, what now?
Testing, duh.
So far I managed to play the whole thing with minimal issues. I plan to see if I can gather a small amount of playtesters and release the full game this April.
Miscellaneous changes:
Doors now have a slight glow effect so they are easier to see.
Interactable buttons are now white instead of black so they are easier to see.
Source
Changelog.gg summarizes and formats this update. How we read updates.
