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Latest Pseudo-Haunting updates
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- Pseudo-Haunting
Ending 2 bugfix
-Fixed a bug that prevented players from unlocking ending 2. The reason? I wrote “cd” instead of “CD” in the code. Programming errors are like politicians, the dumber, the more dangerous.
Announcement1 changeFix - Pseudo-Haunting
Minor update
-Changed the trigger warning screen to include mentions of disorienting visual effects -Fixed a typo on the difficulty selection menu (How did this slip in?)
Announcement1 changeFix - Pseudo-Haunting
New game on the same universe
I'll be honest: VERTIGROWL is basically vent art about how working on banking IT feels like. You'll fight obtuse systems, perform repetitive tasks, wonder what the hell are you doing, receive almost no prior info, and t…
Store1 change - Pseudo-Haunting
Minor update
Added a combat tutorial for chill difficulty since the default one was not appearing due to being tied to the (disabled in chill) random battles.
Announcement1 changeGameplay - Pseudo-Haunting
Quick bugfix
-Fixed a bug that made the "Not a Safe Place" exit door lead nowhere. -Fixed a series of dumb mistakes that made the final vending machines unable to give the CD collectibles.
Announcement1 changeFix - Pseudo-Haunting
"Main menu disabled" bug fixed
Fixed a bug that disabled the main menu if you pressed "Enter" too early.
Announcement1 changeFix - Pseudo-Haunting
Game released
It’s been 6 months of figuring out how 3D works and facing the overwhelming dread that civilization might collapse before I finish this game, but it’s done. Making a retro survival horror was much more traumatizing than…
Announcement - Pseudo-Haunting
05 / 04 / 2024
It’s time. The game is done and tested, only minor improvements are left. I decided on Friday 5 for a release date so I can respond to bug reports or questions about puzzles during the weekend, if I released it during w…
Announcement - Pseudo-Haunting
Devlog 3 - Gone gold
It’s been a really weird journey. Despite all of the murder ghosts, odd puzzles and existential dread, you made it to the end. Pseudo-haunting is complete. I’m not going to spoil the last “chapter”’s gameplay gimmick, s…
Announcement2 changesGameplay - Pseudo-Haunting
Devlog 2
Obvious spoiler warning for the gameplay! Personal space please So for the last devlog we had a bunch of separate levels, each set messing with a separate mechanic. Now the logical route would be mixing them for this ch…
Announcement5 changesGameplay - Pseudo-Haunting
Devlog 1
So it’s been a while. Turns out making a classic survival horror takes time even if the backgrounds are close to minimalistic. Gamedev is a prison, and I have Stockholm Syndrome. Former laboratory The main bulk of progr…
Announcement7 changesFixGameplay - Pseudo-Haunting
Minor demo update
Fixed a bug that made some enemy bullets phase through the player’s real body even if they touched it. Reworked the pause menu. Added the option to disable the dither effect.
Announcement3 changesFixGameplay - Pseudo-Haunting
Demo 2.0 released
Changed the graphic’s distortion effects to be higher when on real body and lighter when on ghost body. Modified the protagonist’s walking animations. Modified the protagonist’s walking speed to match the limp walk anim…
Announcement8 changesGameplayBalance


