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- ProtoZED
Sept DevLog Update
Hello fellow walkers...I bring you a voiceover-less video. Been hard at work but not much to say so i'll just show instead of tell. Vehicles Foley Footstep Sfx Vegetation System Floor Plan Generator Version 99999....onl…
Announcement - ProtoZED
July Dev Update | Utility AI / Motive AI
Much progress has been made on Protozed's colonist/survivor AI implementation. They will be following the design paradigm of "Utility AI" or "Needs-based AI" Check out more details here: https://www.youtube.com/watch?v=…
Announcement - ProtoZED
Protozed Changelog #300-319
hello friends Here's some of my latest comments to my source control for any of you interested geeks/devs out there: updates: world grid item spawner working implemented simple interactions mass: mass-based montages wor…
Store5 changesGameplayMaps - ProtoZED
DevStream - Simple Interactions System
Hey guys, I upped the production quality on my dev streams (hopefully) - Let me know what you think. In this video, I talk and think through how interactions will work in ProtoZED from a user experience perspective. You…
Announcement - ProtoZED
DEV Streams! (& Inventory UI Update)
HEY HEY HEY! Here's the cool stuff: COOL GIF Tarkov style inventory. LETS GO!!!! I'm working on the save system for it now. ALSO : I've started doing Dev Streams on Twitch. https://www.twitch.tv/scott_hf I also post the…
Announcement - ProtoZED
ProtoZED TinyDevLog #2
https://www.youtube.com/watch?v=NKbK5PA40Xs Exclusive sneak-peak into construction and base building mechanics inspired by #projectzomboid #rimworld
Announcement - ProtoZED
Protozed DevLog #2 coming soon
Hey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead o…
Announcement4 changesFixGameplay


