HomeGamesUpdatesPricingMethodology
Steam News24 October 20232y ago

Last Big Update and Ep. 3 Announcement!

Hi all, Happy Halloween! Have we got some news... Episode 3 is officially in development, more on that later though.

Full notes

Full Prototype Mansion - Used No Cover update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Gameplay
changedThis update brings a fix to the crash bug that so many were experiencing. Which is a huge freaking deal for us. We have been haunted by this bug for literal years. We rewrote our camera system. Overhauled every cutscene, enemy, and item with no luck.
addedBut at the end of the day… it was a cat. A simple model we used in our save system was creating a new animation clip every single frame that it wasn't on screen… and these would slowly but steadily clog up memory until the game crashed. Serves us right, honestly.
fixedCRASH BUG FIXED!! • "Save points" now support simple interaction • Added more checkpoints to Easy and Normal modes • Fixed a progression blocker where the player would spawn instantly dead • Doppelganger now consistently shows up (this makes the game harder!) • Volume/Brightness sliders now save

Prototype Mansion - Used No Cover changes

changedThis update brings a fix to the crash bug that so many were experiencing. Which is a huge freaking deal for us. We have been haunted by this bug for literal years. We rewrote our camera system. Overhauled every cutscene, enemy, and item with no luck.
addedBut at the end of the day… it was a cat. A simple model we used in our save system was creating a new animation clip every single frame that it wasn't on screen… and these would slowly but steadily clog up memory until the game crashed. Serves us right, honestly.
fixedCRASH BUG FIXED!! • "Save points" now support simple interaction • Added more checkpoints to Easy and Normal modes • Fixed a progression blocker where the player would spawn instantly dead • Doppelganger now consistently shows up (this makes the game harder!) • Volume/Brightness sliders now save

Hi all,

Happy Halloween! Have we got some news...

Episode 3 is officially in development, more on that later though.

To celebrate, we went back and did some much needed quality of life updates to both Prototype Mansion and Garden Variety Body Horror.

This update brings a fix to the crash bug that so many were experiencing. Which is a huge freaking deal for us. We have been haunted by this bug for literal years. We rewrote our camera system. Overhauled every cutscene, enemy, and item with no luck.

But at the end of the day… it was a cat. A simple model we used in our save system was creating a new animation clip every single frame that it wasn't on screen… and these would slowly but steadily clog up memory until the game crashed. Serves us right, honestly.

Bug fixes and quality of life changes in this update:

  • CRASH BUG FIXED!! • "Save points" now support simple interaction • Added more checkpoints to Easy and Normal modes • Fixed a progression blocker where the player would spawn instantly dead • Doppelganger now consistently shows up (this makes the game harder!) • Volume/Brightness sliders now save

This will likely be the last biggish update for Prototype Mansion as we focus our attention on Paranormal Precinct and Wreckage.

Thank you for your support over the years!

-JLH

Source

Steam News / 24 October 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.