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Steam News6 January 20197y ago

Critical Bug Fixes 1/6/19

Released bug fixes. 1) fixed issue where the collider on some zombies would remain after killing thusly blocking your way 2) fixed issue where cat in office sometimes wouldn't appear if you killed the cat in the bedroom

Full notes

Full Prototype Mansion - Used No Cover update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedReleased bug fixes. 1) fixed issue where the collider on some zombies would remain after killing thusly blocking your way 2) fixed issue where cat in office sometimes wouldn't appear if you killed the cat in the bedroom on the first floor 3) fixed various lighting/specular settings 4) fixed various pickup locations that had put them slightly out of reach 5) fixed issue where you could still activate doors in overtime that had been smashed down 6) fixed some controller issues... more details below. So for controller support issues. Due to how Unity and Steam interact there are some weird oddities with the controller that don't let Unity recognize it. What we've done is added an event to the game that monitors if the controller was attached subsequent times and try to re-hook it up. So if your game starts and the controller is not recognized, just unplug and replug it in. You should also go into the Steam Controller Settings and make sure that you have the appropriate configuration enabled for playstation/xbox controllers. Like this:

Prototype Mansion - Used No Cover changes

fixedReleased bug fixes. 1) fixed issue where the collider on some zombies would remain after killing thusly blocking your way 2) fixed issue where cat in office sometimes wouldn't appear if you killed the cat in the bedroom on the first floor 3) fixed various lighting/specular settings 4) fixed various pickup locations that had put them slightly out of reach 5) fixed issue where you could still activate doors in overtime that had been smashed down 6) fixed some controller issues... more details below. So for controller support issues. Due to how Unity and Steam interact there are some weird oddities with the controller that don't let Unity recognize it. What we've done is added an event to the game that monitors if the controller was attached subsequent times and try to re-hook it up. So if your game starts and the controller is not recognized, just unplug and replug it in. You should also go into the Steam Controller Settings and make sure that you have the appropriate configuration enabled for playstation/xbox controllers. Like this:

Released bug fixes. 1) fixed issue where the collider on some zombies would remain after killing thusly blocking your way 2) fixed issue where cat in office sometimes wouldn't appear if you killed the cat in the bedroom on the first floor 3) fixed various lighting/specular settings 4) fixed various pickup locations that had put them slightly out of reach 5) fixed issue where you could still activate doors in overtime that had been smashed down 6) fixed some controller issues... more details below. So for controller support issues. Due to how Unity and Steam interact there are some weird oddities with the controller that don't let Unity recognize it. What we've done is added an event to the game that monitors if the controller was attached subsequent times and try to re-hook it up. So if your game starts and the controller is not recognized, just unplug and replug it in. You should also go into the Steam Controller Settings and make sure that you have the appropriate configuration enabled for playstation/xbox controllers. Like this:

Source

Steam News / 6 January 2019

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