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Steam News22 June 20188y ago

Protolife 1.0.5 — Achievements Live!

This update addresses several balance, controls and difficulty issues. New features Steam Achievements! New option for helping with build accuracy when using continuous building.

Full notes

Full Protolife update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions15 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • Performance
changedThis update addresses several balance, controls and difficulty issues.
addedNew featuresNew option for helping with build accuracy when using continuous building.
changedNew featuresSeveral keyboard/gamepad improvements
changedMore controls improvementsStart menu now includes 'Controls' setting where key bindings are (previously this setting was under in-game menu only).
changedMore controls improvementsWASD work in the start menu, global map and in-game menu. These keys can be re-binded.
changedMore controls improvementsGamepad will not require an additional tap on level/global map start to interact.
Acid Trip: Sleep time9075Acid Trip: Sleep time decreased, nerfTX3 charges amount buffed35TX3 charges amount buffed increased, buff- Cooldown2.03.5sec- Cooldown increased, nerfGreen caterpillar respawn time34secondsGreen caterpillar respawn time increased, nerf

Protolife changes

changedThis update addresses several balance, controls and difficulty issues.
addedNew option for helping with build accuracy when using continuous building.
changedSeveral keyboard/gamepad improvements
changedStart menu now includes 'Controls' setting where key bindings are (previously this setting was under in-game menu only).
changedWASD work in the start menu, global map and in-game menu. These keys can be re-binded.

This update addresses several balance, controls and difficulty issues.

New features

  • Steam Achievements!

  • New option for helping with build accuracy when using continuous building.

  • Several keyboard/gamepad improvements

Robot will slow down when continuous building is applied. This can help navigate more accurately. As well as there is no 'second block skip' lag anymore. Before this change:

After this change:

Game settings allow to disable/enable this slowdown. It is 'ON' by default.

More controls improvements

  • Start menu now includes 'Controls' setting where key bindings are (previously this setting was under in-game menu only).

  • WASD work in the start menu, global map and in-game menu. These keys can be re-binded.

  • Gamepad will not require an additional tap on level/global map start to interact.

  • 'Hold SPACE and move to build a line of blocks' hint added for Biomass and Tower Defense levels.

  • Global map remembers the level completed and won't scroll to the last one if some of the previous levels was replayed.

  • Builder unit now does move if key released really fast.

Balance changes

  • Acid TripSleep time reduced to 75 (was 90). Green caterpillar now patrols the arena inside, so it doesn’t rush until player reaches the second corner.
  • Biomass: now includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.

  • Explosions at the end of Biomass and Tower Defense will kill all the mobs.

  • TX* tower family now prefers enemy bullets, then magnetos, then other enemies.

  • TX3 charges amount buffed to 5 (was 3). As a result TX* are now much more useful at handling magnetos and more reliable at the front. TX3 hopefully will be less of a disappointment.

  • Reworked TFLM2- Targets the point on the ground. - Bullet collision is off until it reaches the destination. - Always drops flame in a 'plus' pattern. - Cooldown increased to 3.5 sec (was 2.0) - Still affected by magneto shield
  • Magneto: Shield radius will now diminish when under fire. With the TX* buffs it should be easier to deal with these guys now.

  • Green caterpillar respawn time increased to 4 seconds (was 3).

  • Karst Layer: no changes so far, but the level feels better due to TFLM2/TX buffs.

Bugfixes

  • Fixed Game crash related to switching between builder units in some cases (Cannot read property 'stop' of null at Hero.toBackground)

P.S. Expect some more details on future plans next week. Have fun!

Source

Steam News / 22 June 2018

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