Full notes
Full PROTOCOL 11 - Episode 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Server
In our ever-lasting commitment to this project, we've added local multiplayer mode where you can challenge your friends!
Choose your characters and battle it out—aim for 10 points to claim victory. And there's more in the future: upcoming arenas, a "last man standing" mode, awesome weapons, and plenty more to keep your gaming experience fresh.
We've also fine-tuned controller support for Xbox 360, Xbox One, PS4, and PS5 controllers—now with vibration support included! Generic gamepads are also supported natively. If you use Steam Input, please disable it.
And by popular demand, you can now customize your keys! Your feedback matters, and we're dedicated to making the game exactly how you want it. Enjoy!
Other changes include:
Final boss cannot be longer killed by vertical takedowns.
Improved character animation, its speed is now determined by how much the left stick is held.
Characters will no holster one handed guns while wall clinging.
Character can no longer jump inside the cell.
Fixed character not being able to jump on the first jumper, on first level.
Fixed jitter effect not being disabled on death, for NPCs.
Fixed interactable overlap issue on Timmy's section.
Fixed missing checkpoint at the start of level5.
Fixed player might get accidentally stuck on Waste Management area.
Fixed game paused UI issues.
Robot spiders won't have zombie hurt sounds.
Fixed rare instances where character won't deploy weapon after a vertical takedown.
Minor visual tweaks.
Thank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server!
Source
Changelog.gg summarizes and formats this update. How we read updates.
