Another round of polish and fixes! We want players to have a great experience on the Episode 1 before jumping on new content. ⦁ Players can now look at points of interest.
Full notes
Full PROTOCOL 11 - Episode 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Gameplay
Server
addedAnother round of polish and fixes! We want players to have a great experience on the Episode 1 before jumping on new content.
added⦁ Players can now look at points of interest.
fixed⦁ Main character won't deploy weapon after looting, if enemies are not around. ⦁ Fixed player animation issues when quickly turning directions & dropping down ⦁ Fixed speed issue when dropdown was canceled at the top of a pushable crate. ⦁ Simplified cave section on level7 ⦁ Fixed atlas issue on main character skeleton. ⦁ Improved takedown death animation. ⦁ Improved collectible FX. ⦁ Robot buddy will keep its flashlight ON after level transition. ⦁ Combat improvements (enemies won't drop ammo for snipers, tank enemy won't use jumpers) ⦁ Minor dialog corrections.
changedThank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server !
PROTOCOL 11 - Episode 1 changes
addedAnother round of polish and fixes! We want players to have a great experience on the Episode 1 before jumping on new content.
added⦁ Players can now look at points of interest.
fixed⦁ Main character won't deploy weapon after looting, if enemies are not around. ⦁ Fixed player animation issues when quickly turning directions & dropping down ⦁ Fixed speed issue when dropdown was canceled at the top of a pushable crate. ⦁ Simplified cave section on level7 ⦁ Fixed atlas issue on main character skeleton. ⦁ Improved takedown death animation. ⦁ Improved collectible FX. ⦁ Robot buddy will keep its flashlight ON after level transition. ⦁ Combat improvements (enemies won't drop ammo for snipers, tank enemy won't use jumpers) ⦁ Minor dialog corrections.
changedThank you for your patience, please make sure to leave feedback & suggestions in our Steam Community Hub or in our Discord server !
Another round of polish and fixes! We want players to have a great experience on the Episode 1 before jumping on new content.
⦁ Players can now look at points of interest.
⦁ Main character won't deploy weapon after looting, if enemies are not around. ⦁ Fixed player animation issues when quickly turning directions & dropping down ⦁ Fixed speed issue when dropdown was canceled at the top of a pushable crate. ⦁ Simplified cave section on level7 ⦁ Fixed atlas issue on main character skeleton. ⦁ Improved takedown death animation. ⦁ Improved collectible FX. ⦁ Robot buddy will keep its flashlight ON after level transition. ⦁ Combat improvements (enemies won't drop ammo for snipers, tank enemy won't use jumpers) ⦁ Minor dialog corrections.