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Steam News31 July 202621d ago

Proto Zero - FINAL DEMO + FEEDBACK THREAD

Hello, this will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback.

Full notes

Full Proto Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

1 fix1 addition7 changes2 removals
  • Balance
  • Server
  • Gameplay
changedthis will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback.
changedBalance Changes:
removedNormal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration.
fixedFixed issue with speed ability still being active when going to another Protocol
changedReduced Meter gain from Combo counter
changedAdjusted damage increase given during Attack Protocol

Proto Zero changes

changedthis will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback.
changedBalance Changes:
removedNormal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration.
fixedFixed issue with speed ability still being active when going to another Protocol
changedReduced Meter gain from Combo counter

this will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback.

Available in the Demo:

Tutorial

Training/Free Room

The Start

60 Minutes Culling Time

Liquidation Station - 250 Units

Balance Changes:

YUUTO -

  • Normal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration.

  • Fixed issue with speed ability still being active when going to another Protocol

  • Reduced Meter gain from Combo counter

  • Adjusted damage increase given during Attack Protocol

  • Reduced Attack Duration of Right Arm Attack

  • Added longer duration to hit box on Right Leg Attack

    Dop-E XL

  • Removed glitch where XL would still attack even after death animation due to checking for too many conditions.

RC:

  • Changed Base Color for better clarity on some levels to Red

MOKU:

  • Extra strafe options after recovering from Bound Attack Knockdown given.

Projectiles:

  • Decreased duration, increased base speed.

Source

Steam News / 31 July 2026

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