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Steam News1 August 20187y ago

2018-07-31 Patch

Emergency Patch to fix game-breaking bugs 1. Fixed an issue where a game could crash when salvaging a building 2. Fixed an issue where a soft cap on the number of buildings could cause game to crash 3.

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Full Prosperity update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedEmergency Patch to fix game-breaking bugs 1. Fixed an issue where a game could crash when salvaging a building 2. Fixed an issue where a soft cap on the number of buildings could cause game to crash 3. Fixed the description for Beast of Burden, and Growth Potion 2. 4. Fixed a bug where the Irrigation tech had no effect, updated the description on Irrigation 5. Removed the extra granary from the initial Balance 1. Reduced the value of cotton fabric by a bit and increased the value of clothing by a bit. 2. Added some items that can be bought from a few trading guilds and added a few items that can now be sold (if you have a trading guild that is requesting said item) 3. Hovels will now take up 8 units of space as opposed to 5 4. Townhouses have been unveiled via a new tech "Townhomes" that follows "Scaffolding". Townhouses are high density housing for Towns/Cities. UI 1. The damaged building pane will now properly page, allowing you to see more than one "page" of damaged buildings 2. The number of results per page for damaged buildings have been reduced to 10 from 25 to help reduce the time it takes to load the buildings page

Emergency Patch to fix game-breaking bugs 1. Fixed an issue where a game could crash when salvaging a building 2. Fixed an issue where a soft cap on the number of buildings could cause game to crash 3. Fixed the description for Beast of Burden, and Growth Potion 2. 4. Fixed a bug where the Irrigation tech had no effect, updated the description on Irrigation 5. Removed the extra granary from the initial Balance 1. Reduced the value of cotton fabric by a bit and increased the value of clothing by a bit. 2. Added some items that can be bought from a few trading guilds and added a few items that can now be sold (if you have a trading guild that is requesting said item) 3. Hovels will now take up 8 units of space as opposed to 5 4. Townhouses have been unveiled via a new tech "Townhomes" that follows "Scaffolding". Townhouses are high density housing for Towns/Cities. UI 1. The damaged building pane will now properly page, allowing you to see more than one "page" of damaged buildings 2. The number of results per page for damaged buildings have been reduced to 10 from 25 to help reduce the time it takes to load the buildings page

Source

Steam News / 1 August 2018

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