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- Prophecy Island
Demo is live!
Demo is live Today the demo for Prophecy Island has gone live! This demo includes 4 of the 7 playable factions (2 unlocked from the start) and with it 4 of the 7 biomes. The demo should give a good feel of what the game…
Store1 change - Prophecy Island
Devlog 13 - Last devlog before the closed pre-alpha demo
Intro The last 2 months have been centered around getting the game ready for its first demo. A lot of major updates, improvements and adjustments have been added to the game in the time-span. This will be the last devlo…
Announcement1 changeGameplay - Prophecy Island
Devlog 12 - City-gen now uses biomes, I've added tutorials & improved combat!
Video
Announcement - Prophecy Island
Devlog 11 - Adding companions, faction wars and much more
Intro More and more features are being added in preperation to the first demo. This time we're looking at the new companion system, a new faction-war event, a new character creation sequence, issues I've been having wit…
Event1 change - Prophecy Island
Devlog 10 - Biomes, New Enemies, Dungeon Quests, Post Processing Effects & More!
Intro The last 2 months have been spend on adding variety and QOL improvements to the game. Variety through the implementation of a bunch of new enemies, the introduction of the new biome system and allowing quests to u…
Announcement1 changeUI/audio - Prophecy Island
Devlog 9 - Save/Load, Random Events + upgrades to Combat & Quests
Intro A lot of my time has gone into making sure the game can be saved and loaded in its entirety. Other then that I've setup a random event manager and a new quest-generation event to be added to that. I've also been a…
Event1 change - Prophecy Island
Devlog 8 - Main Questline, Unique Characters & More
Intro I've been spending some time on the implementation of the main questline. Along the way I've picked up a few systems I should have implemented a while ago, sound fx and unique characters. I've also introduced moti…
Announcement1 changeUI/audio - Prophecy Island
Devlog - Variants, Souls Dungeons, Ladders & More!
Intro It's been a while since the last full devlog. In that time I've been working hard on a core game mechanic for the game called variants. In the video I dive deeper into how variants help with keeping the game feel…
Announcement1 changeGameplay - Prophecy Island
DevUpdate - Bossfights
I've been working hard on a lot of exciting upgrades for Prophecy Island. I'm currently working on new boss fights for the dungeons, so I wanted to take some time and share that progress with you.
Announcement1 changeGameplay - Prophecy Island
Devlog Introduction
Introduction Hi there, My name is Timo Boom, and I've been working on Prophecy Island in my spare time for the last few years. The project has reached a stage in which I want to share info and idea's with you, hence the…
Patch notes2 changesGameplay






