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Steam News30 April 20251y ago

Bugfixes, gameplay content, tweaks and save

The game should now save your progress on the cloud, so you can have a backup when moving to another PC, or re-installing the game.

In this update4

Full notes

Full PropFight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions5 changes0 removals
  • Gameplay
  • Events
  • UI and audio
addedTwitchNew potential vote: "Which player would you help" (gives 5 point to the most voted player)
changedTwitchLaunch events instantly on pick, not on the next round
fixedBugfixesFix some collision sounds not triggering
fixedBugfixesFix some sounds attenuation/freeing issues
addedBugfixesAdd some forgotten translations
addedGameplayNew event: SuperProp

PropFight changes

addedNew potential vote: "Which player would you help" (gives 5 point to the most voted player)
changedLaunch events instantly on pick, not on the next round
fixedFix some collision sounds not triggering
fixedFix some sounds attenuation/freeing issues
addedAdd some forgotten translations

The game should now save your progress on the cloud, so you can have a backup when moving to another PC, or re-installing the game.

Twitch

  • New potential vote: "Which player would you help" (gives 5 point to the most voted player)

  • Change the random pick animation from a random sequence to a more "roulette" style animation

  • Launch events instantly on pick, not on the next round

Bugfixes

  • Probably fix threaded loading of game parts, thus fixing deadlocks (note the 'probably')

  • Fix some collision sounds not triggering

  • Fix some sounds attenuation/freeing issues

  • Enhance hit detection a tiny bit for contact props (Basketball, Cross, Crate, Football, Rugby)

  • Add some forgotten translations

Gameplay

  • New event: SuperProp

  • Crate now works with a charge jump

  • Bazooka can now slightly control the missile direction

  • Slightly lower Bazooka power

  • GrenadeLauncher bullets now explode each other when close to each other

  • Jump buffering has been added for Crate, Football, Fridge, GloveBox, Rugby, Toaster

  • Change event modifier values (in the menu)

Modding

  • 'util' isn't a loaded node anymore, all its functions are now static

  • game.time_scale variable to change time scale

  • game.event_new_round signal triggered on each new round (useful for events)

Source

Steam News / 30 April 2025

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