In this update4
Full notes
Full PropFight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
PropFight changes
The game should now save your progress on the cloud, so you can have a backup when moving to another PC, or re-installing the game.
Twitch
New potential vote: "Which player would you help" (gives 5 point to the most voted player)
Change the random pick animation from a random sequence to a more "roulette" style animation
Launch events instantly on pick, not on the next round
Bugfixes
Probably fix threaded loading of game parts, thus fixing deadlocks (note the 'probably')
Fix some collision sounds not triggering
Fix some sounds attenuation/freeing issues
Enhance hit detection a tiny bit for contact props (Basketball, Cross, Crate, Football, Rugby)
Add some forgotten translations
Gameplay
New event: SuperProp
Crate now works with a charge jump
Bazooka can now slightly control the missile direction
Slightly lower Bazooka power
GrenadeLauncher bullets now explode each other when close to each other
Jump buffering has been added for Crate, Football, Fridge, GloveBox, Rugby, Toaster
Change event modifier values (in the menu)
Modding
'util' isn't a loaded node anymore, all its functions are now static
game.time_scale variable to change time scale
game.event_new_round signal triggered on each new round (useful for events)
Source
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