Full notes
Full PropFight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Events
- Workshop
- Performance
PropFight changes
Some cool changes coming in, some less, probably new bugs, who knows? This update hasn't been tested a lot so as always if you encounter bugs, please report them in our discord server.
Chinese translation hasn't been updated in time and it's entirely my fault. It will be updated when it can.
Anyways, here's a quick overview of the changes
Twitch integration
The game should now permit Twitch integration (go to Game Settings > Twitch). This will change the event system to only work with votes. The Twitch chat will be able to vote for the next events they want, and you can set the voting time.
Gameplay
A few workshop addons were added to the base game - Fog event - Wind event - Freeze powerup
A few arenas were added to the game - Added a hard limit of 16 to the x2 powerup (so this doesn't happen anymore) https://youtu.be/qaR-x7vMiFY
Graphics
Player colors were all changed to be a bit better looking and less eye hurting - A few backgrounds were adjusted to be a bit better looking in terms of colors too - A slight vignette effect was added on the background layer to make it a bit smoother - The crate texture was remade (hype!)
Engine
The Godot Engine version was bumped from 4.3 to 4.4.1, this should enhance performance a bit but might trigger some new bugs. The game now also triggers a bunch of not important errors too, but that will only be a tiny issue for mod makers.
There was a lot of code cleanup and fixes, mainly to solve problems due to changing the Godot Engine version, but also to try to fix pre-existing bugs that were just silent or whatever.
Source
Changelog.gg summarizes and formats this update. How we read updates.
