What changed
1 fix0 additions1 change0 removals
changedChanges - the last daily of every month will now be a hazel clearance daily. good luck tomorrow, everyone! - additionally, the friend's ssn daily will now repeat every august 14th, on the anniversary of social security. how festive! - switched the game's font from Suwannaphum, a Khmer font that out of necessity happened to have a good ASCII character set, to Roboto Slab, the font that Suwannaphum actually got that ASCII character set from. everything should look roughly the same but it'll be just sliiiightly off if you look closely... enjoy! seriously though, this means that the game's base font has access to a much wider character set, which should make language modding a lot more possible! - changed the cutoff on random trigrams; previously, there were only around 10 trigrams that the game could give you when a random trigram is picked (proto cop, mostly). now there are a little under 60! hopefully this will improve variety. - when tiles fall into "doomed columns" before an enemy attack that would immediately remove them (think nobody's board clipping) they will no longer pull from the defense bag, and instead have their type determined purely randomly. this aims to prevent extremely unlucky situations where all of the plastic tiles in the bag could fall in a doomed column and immediately be deleted, leaving you completely dry with no recourse. this mechanic already applied to crits, but extending it to plastic was just a question of making it aesthetically pleasing / subtle enough - food for modders: the editor_scripts folder is no longer excluded in game builds, so modders can play with all my fun data gen tools... just don't judge me!!
fixedFixes - fixed tumor's random 2 being able to land on the tile you just converted - fixed jubilist nobody not showing the alter board intent on the first multiattack turn in phase 1 - tweaked the game's rng some more to make spell rng more predictable on seeded runs. this will break all the seeds i am sorry. - added a system to hide leaderboard entries made on earlier versions of a game than a daily was intended to be played on, and a system to prevent playing dailies on older versions in cases where rng was changed and the daily would change drastically (like now!) - fixed "Timer" setting string being hardcoded instead of loaded from string file - fixed nobody crashing when playing as a character without a nobody fight, rather than defaulting to lexicographer's (this is mostly applicable to modding)
Pronoun Palace changes
changedChanges - the last daily of every month will now be a hazel clearance daily. good luck tomorrow, everyone! - additionally, the friend's ssn daily will now repeat every august 14th, on the anniversary of social security. how festive! - switched the game's font from Suwannaphum, a Khmer font that out of necessity happened to have a good ASCII character set, to Roboto Slab, the font that Suwannaphum actually got that ASCII character set from. everything should look roughly the same but it'll be just sliiiightly off if you look closely... enjoy! seriously though, this means that the game's base font has access to a much wider character set, which should make language modding a lot more possible! - changed the cutoff on random trigrams; previously, there were only around 10 trigrams that the game could give you when a random trigram is picked (proto cop, mostly). now there are a little under 60! hopefully this will improve variety. - when tiles fall into "doomed columns" before an enemy attack that would immediately remove them (think nobody's board clipping) they will no longer pull from the defense bag, and instead have their type determined purely randomly. this aims to prevent extremely unlucky situations where all of the plastic tiles in the bag could fall in a doomed column and immediately be deleted, leaving you completely dry with no recourse. this mechanic already applied to crits, but extending it to plastic was just a question of making it aesthetically pleasing / subtle enough - food for modders: the editor_scripts folder is no longer excluded in game builds, so modders can play with all my fun data gen tools... just don't judge me!!
fixedFixes - fixed tumor's random 2 being able to land on the tile you just converted - fixed jubilist nobody not showing the alter board intent on the first multiattack turn in phase 1 - tweaked the game's rng some more to make spell rng more predictable on seeded runs. this will break all the seeds i am sorry. - added a system to hide leaderboard entries made on earlier versions of a game than a daily was intended to be played on, and a system to prevent playing dailies on older versions in cases where rng was changed and the daily would change drastically (like now!) - fixed "Timer" setting string being hardcoded instead of loaded from string file - fixed nobody crashing when playing as a character without a nobody fight, rather than defaulting to lexicographer's (this is mostly applicable to modding)
update!! fun daily tomorrow!! whee!!
Changes - the last daily of every month will now be a hazel clearance daily. good luck tomorrow, everyone! - additionally, the friend's ssn daily will now repeat every august 14th, on the anniversary of social security. how festive! - switched the game's font from Suwannaphum, a Khmer font that out of necessity happened to have a good ASCII character set, to Roboto Slab, the font that Suwannaphum actually got that ASCII character set from. everything should look roughly the same but it'll be just sliiiightly off if you look closely... enjoy! seriously though, this means that the game's base font has access to a much wider character set, which should make language modding a lot more possible! - changed the cutoff on random trigrams; previously, there were only around 10 trigrams that the game could give you when a random trigram is picked (proto cop, mostly). now there are a little under 60! hopefully this will improve variety. - when tiles fall into "doomed columns" before an enemy attack that would immediately remove them (think nobody's board clipping) they will no longer pull from the defense bag, and instead have their type determined purely randomly. this aims to prevent extremely unlucky situations where all of the plastic tiles in the bag could fall in a doomed column and immediately be deleted, leaving you completely dry with no recourse. this mechanic already applied to crits, but extending it to plastic was just a question of making it aesthetically pleasing / subtle enough - food for modders: the editor_scripts folder is no longer excluded in game builds, so modders can play with all my fun data gen tools... just don't judge me!!
Fixes - fixed tumor's random 2 being able to land on the tile you just converted - fixed jubilist nobody not showing the alter board intent on the first multiattack turn in phase 1 - tweaked the game's rng some more to make spell rng more predictable on seeded runs. this will break all the seeds i am sorry. - added a system to hide leaderboard entries made on earlier versions of a game than a daily was intended to be played on, and a system to prevent playing dailies on older versions in cases where rng was changed and the daily would change drastically (like now!) - fixed "Timer" setting string being hardcoded instead of loaded from string file - fixed nobody crashing when playing as a character without a nobody fight, rather than defaulting to lexicographer's (this is mostly applicable to modding)