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Steam News30 June 20264d ago

Patch Notes - 1.1.3

we're mostly focused on the new bosses now but there's still time for your regularly scheduled bugfixes Changes - tweaked the system enemies and spells that pick random tiles use to prioritize targeting certain statuses

Full notes

Full Pronoun Palace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
addedwe're mostly focused on the new bosses now but there's still time for your regularly scheduled bugfixes
changedChanges - tweaked the system enemies and spells that pick random tiles use to prioritize targeting certain statuses. mostly, things should remain similar to now, but there's a lot less granularity in replacement order when spells override neutral statuses, and enemies that place statuses without changing faces are less biased against bigrams, trigrams, and wildcards. in following last patch's coal changes, this also means that spells and enemies that hit random tiles can hit coal tiles and will give them a face. (most still prioritize statusless tiles though, so this will only happen in exceptionally status-covered boards) - brutalist now also removes linked tiles on death
changedFixes - fixed acid damage intent not respecting eternal tiles, among a few other odd acid intent cases - mood screw no longer removes all tiles from the word builder when used. instead it only removes the tile you screw, if necessary - fixed umami using an invalid linked color on hazel clearance - fixed previously gained defense not being visible when saving and loading - fixed the game freezing up when completing a daily run when the steam api failed to initialize on launch - fixed nobody's board shear creating blank bleed when overriding coal (it will now give the tile a random face) - corrupted mod data will be ignored / not halt save loading if you don't have any mods installed - pro-piracy fix i forgot to mention last time: fixed wryn sometimes becoming a pirate when steam api fails to initialize on launch
addedWords - added a fuckton of new words - just kidding i only actually added one new word - the word was fuckton

Pronoun Palace changes

addedwe're mostly focused on the new bosses now but there's still time for your regularly scheduled bugfixes
changedChanges - tweaked the system enemies and spells that pick random tiles use to prioritize targeting certain statuses. mostly, things should remain similar to now, but there's a lot less granularity in replacement order when spells override neutral statuses, and enemies that place statuses without changing faces are less biased against bigrams, trigrams, and wildcards. in following last patch's coal changes, this also means that spells and enemies that hit random tiles can hit coal tiles and will give them a face. (most still prioritize statusless tiles though, so this will only happen in exceptionally status-covered boards) - brutalist now also removes linked tiles on death
changedFixes - fixed acid damage intent not respecting eternal tiles, among a few other odd acid intent cases - mood screw no longer removes all tiles from the word builder when used. instead it only removes the tile you screw, if necessary - fixed umami using an invalid linked color on hazel clearance - fixed previously gained defense not being visible when saving and loading - fixed the game freezing up when completing a daily run when the steam api failed to initialize on launch - fixed nobody's board shear creating blank bleed when overriding coal (it will now give the tile a random face) - corrupted mod data will be ignored / not halt save loading if you don't have any mods installed - pro-piracy fix i forgot to mention last time: fixed wryn sometimes becoming a pirate when steam api fails to initialize on launch
addedWords - added a fuckton of new words - just kidding i only actually added one new word - the word was fuckton

we're mostly focused on the new bosses now but there's still time for your regularly scheduled bugfixes

Changes - tweaked the system enemies and spells that pick random tiles use to prioritize targeting certain statuses. mostly, things should remain similar to now, but there's a lot less granularity in replacement order when spells override neutral statuses, and enemies that place statuses without changing faces are less biased against bigrams, trigrams, and wildcards. in following last patch's coal changes, this also means that spells and enemies that hit random tiles can hit coal tiles and will give them a face. (most still prioritize statusless tiles though, so this will only happen in exceptionally status-covered boards) - brutalist now also removes linked tiles on death

Fixes - fixed acid damage intent not respecting eternal tiles, among a few other odd acid intent cases - mood screw no longer removes all tiles from the word builder when used. instead it only removes the tile you screw, if necessary - fixed umami using an invalid linked color on hazel clearance - fixed previously gained defense not being visible when saving and loading - fixed the game freezing up when completing a daily run when the steam api failed to initialize on launch - fixed nobody's board shear creating blank bleed when overriding coal (it will now give the tile a random face) - corrupted mod data will be ignored / not halt save loading if you don't have any mods installed - pro-piracy fix i forgot to mention last time: fixed wryn sometimes becoming a pirate when steam api fails to initialize on launch

Words - added a fuckton of new words - just kidding i only actually added one new word - the word was fuckton

Source

Steam News / 30 June 2026

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