In this update9
Full notes
Full Prologue: Go Wayback! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
- Performance
Prologue: Go Wayback! changes
The Early Access launch last year generated a lot of new feedback, which we have been taking to heart to plan for improving on the core survival experience of Go Wayback!
We are currently working on improving some of the core systems that are at the foundation of the game, and this first update of 2026 focuses on those foundations, alongside some early iterations of a few highly requested features.
New Features
Nights can be long and cold in Go Wayback! especially if the weather brings a thunderstorm or a blizzard. It’s totally fair if you don’t feel like spending that time watching the crackling fire or listening to tunes on your cassette player. Now, you can sleep.
This is still a very early version of the feature. At the moment, the game decides how long you’ll be able to sleep based on your vitals (just to make sure you don’t die in your sleep), with a maximum duration of 8 hours of game time. In the future, we’ll introduce tools that allow you to decide how long you’d like to sleep.
Can’t sleep? It’s probably because you’re too hungry, dehydrated, or about to freeze to death.
Before the holidays we encouraged our teams to think out of the box with creative ideas. The Glider is one of the ideas we came up with, and it’s now available to test and experiment with in Free Roam mode. Find a good spot and spawn it with the K key on your keyboard. We’re eager to hear what you think of this new way to traverse the world!
Landscapes have also received an update to surfaces, with more rewarding (or punishing, depending on the situation) effects on gameplay. Different types of terrain surfaces now have a direct impact on how you traverse the world. Frozen icy snow = delayed directional changes.
Fixes & Quality of Life
The UI also received a visual pass over the past month. Setting sliders now offer more precise control, missing key prompts in the inventory and help screens are no longer missing, and we’ve added confirmation pop-ups when overwriting save files.
Another change we made affects how clothing behaves when it comes into contact with fire: it now burns! Well, unless you’re wearing it. For now. So maybe pay attention to where you drop your clothes next time if you’re trying to dry them.
Upgrades & Improvements
With this update, we’ve taken a step closer to improving certain in-game systems, including looting. This means fewer meme opportunities for us (no more screenshots of radios spawning in the fridge), but a much better chance for you to find items in more natural and consistent places.
We’ve also reworked forest traversal. Stepping over small obstacles should now be much smoother, with less blocking on rocks, branches, and uneven terrain.
New Languages
Last but not least, you can now experience all of this in three newly added languages: Korean, Traditional Chinese, and Russian.
We hope you enjoy the new changes, and as always, we’d be thrilled to hear your thoughts on Discord!
Patch Notes: 0.24443
New Features
Mud can now freeze and has different states in-between, affecting traversal and movement
Added first implementation of Sleep system (hold Z key to start sleeping while not at risk of death)
Clocks can now be found in the world to track time
Glider added to Free Roam mode
Upgrades & Improvements
Weather visuals upgraded with improved atmosphere, clouds, fog, and lighting balance
Improved cabin looting logic, making item placement feel more natural and consistent
Forest traversal improvements:
Smoother stepping over small obstacles
Improved mantling and vaulting
Reduced blocking on rocks, branches, and uneven terrain
New languages:
Korean, Russian and Traditional Chinese
Fixes & Quality of Life
Traversal & Movement
Fixed cases where vaulting over logs or obstacles could fail
Improved mantling animations and camera transitions to reduce snapping
Added missing height checks for vaulting and ladders
Removed forced get-up animation after sliding
Improved dangerous traversal feedback with FOV bloom and vignette effects
Items, Inventory & Interaction
Fixed items ignoring gravity when dropped (map, clocks, etc.)
Fixed step counter counting steps while standing still or not registering correctly
Fixed thermometer and pedometer display issues
All dropped clothing items are now burnable
Improved battery usage consistency for flashlights, radio, and cassette player
UI & Menus
General UI visual pass and alignment fixes
Fixed stretched images and misaligned text in menus
Improved sliders for more precise control
Fixed incorrect or missing key prompts in inventory and help screens
Added confirmation popups when overwriting save files
Pause menu navigation and layout improvements
Added increase / decrease indicators on vitals
Custom Settings page now merges Custom Settings, Seed and Edit Map
The Display Prompt UI is now located in Settings
World, Environment & Visuals
Improved tree, foliage, and rock collisions to prevent snagging or clipping
Fixed snow, wetness, and overcast lighting inconsistencies
Improved river depth handling to prevent unintended soaking
Rocks and buildings now cover the ground from snow and rain building up
Audio
Fixed crashes and inconsistencies related to audio shutdown
Resolved issues with custom audio settings reverting on launch
Fixed a bug where it sometimes sounded like the player was outside when they were inside
Game Logic & Progression
Fixed achievements unlocking incorrectly or not tracking properly
Fixed poison, wetness, temperature, stamina, and hunger edge cases
Fixed scenarios and custom games incorrectly disabling achievements
Fixed save/load issues affecting shelters, poison state, and player stats
Custom Games & Settings
Fixed custom maps and seeds not loading correctly
Added missing custom game settings (day duration, weather change speed)
Prevented incompatible settings from being selected simultaneously
Improved custom seed input validation and UI behavior
Stability & Performance
Fixed multiple crashes related to traversal, audio, UI, and world loading
Improved memory cleanup and asset handling
General stability improvements across gameplay and menus
Currently in Development
Liquids & Fuel system
Improved foraging and cooking
Additional updates to landscape surfaces
Previously played Seeds history
Improved sharing options for Custom Settings, Maps, and Game Modes
Source
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